WILHELM WATCH: Fallout - Season One Recap (w/ Podcastica)
WilhelmApril 22, 202402:47:39171.27 MB

WILHELM WATCH: Fallout - Season One Recap (w/ Podcastica)

Fallout, the highly anticipated new series from Amazon Prime is finally here so I am joined by the Podfather himself, Jason Cabassi (Podcastica) and his good friend Doug to break down all 8 episodes of the season. We talk about the highs and lows, our thoughts on the show's storytelling, shine a light on some of the amazing performances and even take a journey into the games to make some comparisons. Throw in a great amount of listener feedback and you have a lengthy but full conversation that's not to be missed, especially if you enjoyed the series!

If you would like to skip the discussion of the game, you can jump from 1:30:00 to 2:04:30

Be sure to check out all the great content for both shows by visiting wilhelmpodcast.com and podcastica.com.

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[00:00:00] Oh

[00:00:30] Welcome to another joint project from Wilhelm and PodCastica.

[00:00:40] I'm Ben.

[00:00:41] I'm Jason.

[00:00:42] I'm Doug.

[00:00:43] And this is our end of the first season coverage of the brand new Amazon Prime show, Fallout.

[00:00:51] Gentlemen, welcome to another joint project for this.

[00:00:56] I like when we do these.

[00:00:57] Yeah.

[00:00:59] Thanks for inviting me.

[00:01:00] Glad to be here.

[00:01:01] Yeah, because Doug, Ben and Doug, you guys just met, but Doug has actually been a long

[00:01:10] time presence.

[00:01:11] He helped me interview Andrew Lincoln way back in the day, season one Walking Dead.

[00:01:17] And when I heard there was a Fallout show, you were the first person that thought it

[00:01:22] because I know you've played at least some of the games.

[00:01:24] Well, yeah.

[00:01:26] Yeah.

[00:01:27] So, you know, I guess I'll have to come clean here.

[00:01:30] I got into Fallout because of you.

[00:01:31] You actually gave me Fallout 4 for PS4 as a gift.

[00:01:36] I did.

[00:01:37] I totally did that.

[00:01:41] But so yeah, so that's really what guided me into it.

[00:01:45] I really wasn't even on my radar, even though it was a huge oblivion and Skyrim

[00:01:50] fan.

[00:01:51] The, you know, Fallout never.

[00:01:53] So anyway, so I have to credit you for that.

[00:01:55] And again, it's cool.

[00:01:56] You've been probably I did not know that you don't remember gifting him the game.

[00:02:02] No, I'm drunk in my.

[00:02:05] Well, I mean, and that's interesting too, because Jason, I think if if I'm correct,

[00:02:09] you've never played any of the games, right?

[00:02:11] No, I've watched Doug play some Fallout 4 and it looks good.

[00:02:16] And it's one of those games that I thought I'm going to play this someday, but I

[00:02:20] haven't gotten around to it because it does seem like my kind of thing.

[00:02:24] It's it is, I mean, like I said, even though I was totally into the, you know,

[00:02:28] sister games, whatever the Elder Scrolls again, it's just like the game,

[00:02:34] the you know, the game queue that we're all have is just way too long.

[00:02:38] And any time I add something to it, it's just like it pushes something else

[00:02:41] off. But yeah.

[00:02:43] Oh, yeah. Every every time I start to play one game, there's like at

[00:02:47] least three or four that just get added to the queue.

[00:02:51] And it doesn't help that I go back and I replay games I've already played.

[00:02:55] For example, I just started replaying Fallout 4 again because of this show.

[00:03:00] You and a million other people, I'm sure.

[00:03:05] Watching Doug play, I have you know, I just have a vague memory because I

[00:03:12] only watched you for like one or two sessions and it just looked so cool.

[00:03:17] The juxtaposition of this sort of atomic age 50s stylings of, hey,

[00:03:22] peppy this and that in music and then like death and destruction and decay.

[00:03:26] And that's all I remember.

[00:03:28] I don't remember any of the story.

[00:03:29] I know it's post apocalyptic, but then how they incorporated that into

[00:03:33] the show is just really super cool.

[00:03:36] Yeah. So I don't know if you guys I know we're kind of free forming

[00:03:38] at a beer, but did you want to talk about the visual look of the show?

[00:03:44] Well, we're going to.

[00:03:45] So we're going to talk some of the video game stuff as well.

[00:03:48] We're going to save that a little bit towards the end of the conversation

[00:03:50] because I know some people don't want some people don't want to risk.

[00:03:54] Like if we bring up something in the game that we didn't see, but we want

[00:03:58] to see and you know, it could be a spoiler, it could be a spoiler

[00:04:01] for future seasons of the show.

[00:04:03] So we're going to keep that separate towards the end and just kind of

[00:04:07] stick to this first season of the show, but because it is the show's

[00:04:12] already out, most of us have already seen it.

[00:04:14] All three of us have already seen it.

[00:04:15] Yeah.

[00:04:15] We're going to be talking about all every episode, right?

[00:04:18] So there are, there are spoilers for the show within this conversation.

[00:04:23] So we don't have to hold back, but just so the listeners know

[00:04:27] there's a potential for spoilers if you haven't finished the show yet.

[00:04:31] Um, that being said, I figured what we could do to just kick off

[00:04:35] the conversation is kind of give like an overall rating of all eight

[00:04:39] episodes, the first season as a total heads.

[00:04:42] Who do we give it?

[00:04:43] Oh, I was going to say like bottle caps, like new Coca-Cola caps.

[00:04:48] Um, so one to 10 caps, uh, Doug, we'll start with you.

[00:04:55] Man right on the spot.

[00:04:58] Um, okay.

[00:04:58] So I'd have to say it was, you know, certainly for getting the

[00:05:05] visual style and sort of having the fallout, uh, you know, sort of, uh,

[00:05:13] how do I want to call it?

[00:05:14] Sort of like they're there.

[00:05:17] Uh, I don't know how do you say it exactly, but you know,

[00:05:20] there's a sort of a fallout universe.

[00:05:22] I don't even want to call it that.

[00:05:23] And I think they nailed that.

[00:05:24] Right.

[00:05:25] Pretty the vibe, the aesthetic, the feel that kind of thing.

[00:05:27] Yeah.

[00:05:27] I mean, if they've, there's definitely a fallout, you know,

[00:05:30] yeah, you can call it an aesthetic.

[00:05:32] Uh, you know, again, it's sort of the visual style, the, you know,

[00:05:37] the sort of character, the, you know, there's all sorts of, you know,

[00:05:42] super duper Mark and new Coca-Cola and yum yum, devil eggs and all these

[00:05:47] things, right?

[00:05:48] Like there's all this stuff that's very much, you know, sort of in

[00:05:50] their universe.

[00:05:51] And I think they pretty much nailed it to the point where, you know,

[00:05:55] I don't know how much of it is CGI, but I figure there should be so much

[00:05:58] merch, you know, bobble heads and, you know, food and drinks and all that

[00:06:04] stuff.

[00:06:04] Now the thing is they've already did that for the games decade ago.

[00:06:09] Yeah.

[00:06:09] So maybe they're bringing it up, but again, they really should push

[00:06:12] all that again.

[00:06:13] Um, so, uh, yeah.

[00:06:15] So again, for visual style, attend for the audio, you know, the

[00:06:21] mute soundtrack and the, you know, the skirt is the audio design.

[00:06:25] I'd give that, you know, at least a nine or a 10.

[00:06:29] Um, I'm going to say the writing though has been a little iffy,

[00:06:33] particularly starting out.

[00:06:34] I thought it was, you know, they, there was definitely some

[00:06:37] growing pains on that.

[00:06:38] So I would, you know, for story, you know, sort of writing, I'm

[00:06:42] probably going to give that a seven or eight and then some episodes

[00:06:45] definitely were better than others.

[00:06:47] Uh, you know, we're up there.

[00:06:49] Um, yeah.

[00:06:51] So I don't know what's that an eight or something.

[00:06:54] Yep.

[00:06:55] Probably about an eight and a half.

[00:06:56] Yeah.

[00:06:57] Yeah.

[00:06:58] I'd say that's right around there.

[00:06:59] Uh, Jason, how about you?

[00:07:03] Uh, I liked it a lot.

[00:07:05] I really, really liked it.

[00:07:07] I loved how it dropped you into this crazy world.

[00:07:12] That's different enough and stylized enough from our own

[00:07:16] that even though like I wasn't even expecting to learn about how

[00:07:21] things came to be the way they were, I was just enjoying

[00:07:25] living in the world and seeing the characters.

[00:07:27] And so then later on, when we did get a lot of the backstory

[00:07:31] and questions answered and also, uh, deeper themes and a broader,

[00:07:39] richer story than we thought we were getting, you know, how

[00:07:42] things kept connected together and everything that surprised me

[00:07:46] in a good way.

[00:07:47] So at first I was kind of thinking, yeah, this is a fun

[00:07:49] show.

[00:07:49] It looks cool.

[00:07:50] It's an adventure, but it's not that deep.

[00:07:52] And then when it turned out to be much more than met the eye, I

[00:07:56] liked it even more.

[00:07:57] So I'd probably give it a good nine.

[00:08:01] All right.

[00:08:03] Yeah.

[00:08:03] I'm, I'm kind of on the same level with, with you both as

[00:08:07] somebody, you know, similar to you, Doug, who has played,

[00:08:10] um, a couple iterations of the game.

[00:08:12] I haven't played all of them, uh, you know, and just

[00:08:16] from the, what I've learned of this world, uh, which in

[00:08:20] essence is kind of, I guess, like an alternate reality to our

[00:08:24] own, you know, cause we have cars that are powered by fusion

[00:08:28] and, and, and things like that cryogenics and stuff.

[00:08:32] Exactly.

[00:08:33] Which we don't have on our own in our own world.

[00:08:35] So it's kind of an alternate reality, but taking what little

[00:08:39] I knew of this world from the games that I've played and

[00:08:42] then watching the series from episode one, it kind of throws

[00:08:46] you right in, uh, you know, you're in that vault and you're,

[00:08:49] you're kind of already learning more about the history of this

[00:08:54] world that the games didn't tell us right from the start.

[00:08:57] And like you, Jason, I was kind of intrigued the more and

[00:09:00] more I learned the history of everything that I already

[00:09:04] didn't know from playing the games, the more I was drawn

[00:09:06] into this world.

[00:09:07] And I, from the performances, from a number of the actors

[00:09:14] to the soundtrack was phenomenal.

[00:09:17] I'm, I'm somebody as Jason knows is I'm huge in the music

[00:09:20] and of all generations.

[00:09:22] So, and the soundtrack is amazing hearing all those old

[00:09:26] school, you know, songs pop into it.

[00:09:29] And Doug, as you mentioned, the visuals are just, I'm sure

[00:09:33] most of it is CGI, but I mean, come on, like it's so

[00:09:37] well done that you believe this world exists.

[00:09:42] I think if this show had come out 15, 20 years ago, it

[00:09:46] would be the show.

[00:09:48] You know, now the entertainment landscape is so fractured,

[00:09:51] but it would be the water cooler show that everyone was

[00:09:53] talking about.

[00:09:54] It would be the new water cooler show.

[00:09:55] Yeah.

[00:09:56] It kind of is already a little bit, but not as much

[00:09:58] as it would have been.

[00:09:59] Uh, so, I mean, my rating of it, I'd probably give it

[00:10:02] about an 8.5.

[00:10:03] I mean, I'm, I'm pretty high up there as well.

[00:10:05] The only reason I wouldn't bump it to nine has actually

[00:10:08] nothing to do with the visuals or the music.

[00:10:11] It's the fact that Amazon released them all at once.

[00:10:14] Yeah.

[00:10:15] I wasn't crazy about that.

[00:10:17] You know, um, me neither.

[00:10:19] And if they had released it weekly, we probably

[00:10:21] would have done a weekly podcast and gotten really

[00:10:23] deep into each episode.

[00:10:25] And I read in an interview, they, they had

[00:10:30] considered it, you know, releasing weekly or the

[00:10:33] different release things, maybe doing a few at

[00:10:35] once and then more like they do sometimes.

[00:10:37] But they said something about how Reddit would

[00:10:43] figure things out if given enough time, you

[00:10:45] know, basically that people would figure

[00:10:47] things out.

[00:10:48] And I was confused by that because I read

[00:10:50] that about two episodes in after I'd watched

[00:10:53] about two episodes and I'm like, this isn't

[00:10:54] a mystery show.

[00:10:55] Why do we care about people figuring things

[00:10:57] out?

[00:10:57] But by the end I realized, oh yeah, there's

[00:10:59] a ton of questions and there's twists and

[00:11:01] things.

[00:11:01] And, and I think, um, you know, Lisa Joy and

[00:11:04] Jonathan Nolan are the executive producers

[00:11:06] behind this and they, their previous big

[00:11:09] experiences with Westworld, which people did

[00:11:11] spend so much time trying to figure out.

[00:11:13] So I feel like maybe that informed their

[00:11:15] decision to put them all out at once, but

[00:11:17] I really wish they hadn't.

[00:11:18] I'd rather be able to chew on the show

[00:11:20] over a period of eight weeks.

[00:11:22] Yeah.

[00:11:23] Well, like, yeah, sorry.

[00:11:25] Well, I was going to, you know, I don't

[00:11:28] know how, you know, we're going to cover

[00:11:30] this on one more, but the, again, a big

[00:11:32] part of the fallout show and the video

[00:11:36] games is the tone, right?

[00:11:37] They have to balance this very careful

[00:11:40] tone.

[00:11:40] Like you were saying with this sort of

[00:11:42] like hyper optimistic post-World War II,

[00:11:45] you know, everything's swell, everything's

[00:11:47] great.

[00:11:48] Okey dokey.

[00:11:49] Yeah.

[00:11:49] Everything's super swell with, you know,

[00:11:52] compare that with this totally bombed

[00:11:54] out, completely destroyed, mutated.

[00:11:58] Everything's ugly.

[00:11:59] Yeah.

[00:12:00] Is broken.

[00:12:01] You craved selfish murderous

[00:12:03] monsters and

[00:12:06] right.

[00:12:06] And that, I guess, is the sort of fallout

[00:12:10] tone, right?

[00:12:11] How to balance that sort of like

[00:12:13] hyper optimistic with this awful

[00:12:17] horribleness, right?

[00:12:18] The apocalypse.

[00:12:20] And then also is this very ironic

[00:12:23] tone, right?

[00:12:24] Like they're very much winking at us.

[00:12:26] Pretty much.

[00:12:27] Yeah.

[00:12:28] It's, I mean, it, it's campy.

[00:12:31] They don't really try to get too

[00:12:32] far into camp because it's pretty

[00:12:34] serious stuff, but there's, they're

[00:12:37] with both eyes, right?

[00:12:38] Like that is a big part.

[00:12:40] You know, they're blinking basically.

[00:12:41] Yeah.

[00:12:42] Yeah.

[00:12:43] And everything is feds into feeds

[00:12:45] into that, right?

[00:12:45] Like again, that 50, you know,

[00:12:48] that post World War II 50s,

[00:12:49] hyper optimistic thing, the look,

[00:12:52] and then obviously the music,

[00:12:54] right?

[00:12:54] Like they sort of those songs

[00:12:56] that they use are very, very much.

[00:12:59] You know, meaningful, right?

[00:13:00] When they have Johnny Cash, don't

[00:13:03] bring your guns to town when

[00:13:05] the ghoul has a big shootout, right?

[00:13:08] Like there's this very meaningful.

[00:13:10] Yeah.

[00:13:10] So again, so that, you know, again,

[00:13:11] I think they really did nail that

[00:13:13] tone and that look so well.

[00:13:15] Well, and it's, it's really

[00:13:16] interesting, you know, when you

[00:13:18] kind of think about it too, is

[00:13:19] that we're, we're watching a show

[00:13:20] that takes place in this world,

[00:13:22] but within this world, there are

[00:13:24] two worlds of themselves.

[00:13:25] You know, we have the surface

[00:13:27] world, which as you mentioned, is

[00:13:28] kind of depraved and death and

[00:13:29] murderous and, and then we have,

[00:13:32] you know, the, the underground

[00:13:33] world in the vaults where, you

[00:13:35] know, people are naive and, you

[00:13:38] know, oh, happy go lucky and

[00:13:40] Okie dokie and, and yeah.

[00:13:44] And then when you, but when

[00:13:45] you watch these stories play

[00:13:46] out, the surface level is where

[00:13:49] everything, the story is very

[00:13:52] surface level itself, where

[00:13:54] everything is out in the open.

[00:13:55] You're just following along.

[00:13:57] Everything is how it seems.

[00:13:58] It's murderous, it's evil.

[00:14:00] And then it's down underground.

[00:14:02] It's the deeper world where we get

[00:14:05] the deeper story that's playing

[00:14:07] out with, you know, these people

[00:14:10] are not really who they seem to

[00:14:11] be, but they don't know they're

[00:14:12] not these people.

[00:14:13] It just, they don't even know.

[00:14:14] Yeah.

[00:14:14] Like, I love how the stories play

[00:14:17] out the same way, whether you're

[00:14:19] on the surface of your

[00:14:19] underground or deeper ground.

[00:14:22] That's how the stories play out

[00:14:23] as well.

[00:14:24] You get these Raiders that came

[00:14:26] down, you know, and impersonated

[00:14:29] the people in vault 32 so they

[00:14:31] could infiltrate.

[00:14:33] And then some of them get

[00:14:36] captured for a while and they're

[00:14:37] in prisons and the denizens of

[00:14:40] vault 33 are like, we should

[00:14:42] educate them and we'll teach

[00:14:43] them about morality via Kant and

[00:14:47] whatever philosophers.

[00:14:48] And I'm like, yeah, that's

[00:14:51] kind of ironic.

[00:14:51] You're talking about teaching

[00:14:52] them about morality when the

[00:14:54] reason you're here is because

[00:14:55] the company that built your

[00:14:56] home killed, tried to kill

[00:14:58] everyone on the surface.

[00:15:00] You know, I love that irony,

[00:15:03] that irony.

[00:15:04] Yeah.

[00:15:05] But you know, going back to

[00:15:06] something you said earlier,

[00:15:07] Jason, too, about, you know,

[00:15:08] the release schedule of the

[00:15:10] show and how Amazon put it

[00:15:11] out all at once.

[00:15:12] And you said like, had we

[00:15:13] had the show come out weekly,

[00:15:15] we probably would have

[00:15:16] podcasted on it weekly and

[00:15:17] done a deeper dive in each

[00:15:18] episode.

[00:15:19] That was the original plan when

[00:15:21] this show was announced because

[00:15:23] Amazon releases.

[00:15:25] I think this is the first

[00:15:26] series they've released

[00:15:27] everything at once.

[00:15:28] Usually they're weekly.

[00:15:30] Yeah, like Wheel of Time,

[00:15:32] Wheel of Time, Lord of the

[00:15:33] Rings, invincible, like the

[00:15:35] boys, everything they

[00:15:36] release occasionally, they'll

[00:15:38] release like the first three

[00:15:40] and then everything else is

[00:15:41] weekly.

[00:15:41] Yeah.

[00:15:42] But we just assumed when this

[00:15:44] show was announced it was

[00:15:45] going to be weekly.

[00:15:46] So that was the plan.

[00:15:47] And then we kind of

[00:15:48] believe this interview I

[00:15:49] read, they did it because

[00:15:50] they didn't want people

[00:15:51] figuring out the secrets

[00:15:52] before everyone had a chance

[00:15:54] to watch it.

[00:15:54] I can buy into that,

[00:15:55] especially like you

[00:15:57] mentioned with Westworld.

[00:15:58] So let me ask you this.

[00:15:59] Do you think that as much

[00:16:01] of this show is based on

[00:16:03] these secrets?

[00:16:04] Like, is this a Lost

[00:16:05] style mystery?

[00:16:06] You know, where they're

[00:16:07] saying super deep.

[00:16:09] Yeah, well, I didn't feel

[00:16:12] the problem with Lost is

[00:16:13] the mysteries record of

[00:16:14] the show and then they

[00:16:15] ended up being kind of

[00:16:15] irrelevant.

[00:16:16] And and the answers were

[00:16:18] not satisfying, but there

[00:16:20] are other things in the

[00:16:20] show that were in this

[00:16:21] show.

[00:16:22] Like I said, because it's

[00:16:24] so different from our own

[00:16:25] world and interesting and

[00:16:27] it's arch.

[00:16:27] Like you said, the tone

[00:16:28] is important.

[00:16:28] That's what you're

[00:16:29] getting it right, Doug.

[00:16:30] That there's a lot of

[00:16:31] things going on with for

[00:16:34] this show besides that

[00:16:35] stuff.

[00:16:36] So it's not the core

[00:16:37] of it.

[00:16:38] In my opinion, the

[00:16:39] most delightful things

[00:16:40] about the show are the

[00:16:41] the visual design,

[00:16:42] the thrills, the humor

[00:16:44] and the drama of it.

[00:16:46] But there is also

[00:16:48] this crazy story with

[00:16:50] the twists and turns

[00:16:51] that's a part of it.

[00:16:52] It's one factor to me.

[00:16:53] It's not the factor.

[00:16:55] OK, yeah.

[00:16:57] Yeah, I mean, it

[00:17:00] you know, we're going to

[00:17:01] talk about the games

[00:17:02] later, but.

[00:17:04] I didn't feel like the

[00:17:05] story of those kinds

[00:17:06] of mysteries were really

[00:17:08] that big of the

[00:17:09] games even, you know,

[00:17:10] like the bombs already

[00:17:11] went off, the whole

[00:17:12] world's destroyed.

[00:17:13] There's no.

[00:17:15] You know, there's

[00:17:17] no mystery what's

[00:17:18] going to happen, right?

[00:17:19] It's nice to know

[00:17:19] this backstory, right?

[00:17:21] And it is cool and

[00:17:22] they do.

[00:17:22] But I think that's the

[00:17:23] way the show is

[00:17:23] different from the

[00:17:24] games because it is

[00:17:25] it is.

[00:17:26] It's not the whole thing,

[00:17:27] like I said, but it is

[00:17:28] a significant part,

[00:17:29] you know, 20% or something,

[00:17:31] especially the last

[00:17:31] few episodes.

[00:17:32] They really delved into

[00:17:33] yeah, the mind

[00:17:34] blowing revelations

[00:17:35] and all that.

[00:17:36] Yeah, I mean,

[00:17:37] you know, the things

[00:17:38] that we find out

[00:17:38] about Vault Tech

[00:17:39] and they're this

[00:17:40] evil corporation.

[00:17:42] You know, with the

[00:17:42] world that we live in now,

[00:17:44] I just had that

[00:17:45] been spoiled for me

[00:17:46] ahead of time.

[00:17:47] It wouldn't have affected

[00:17:48] me watching the show.

[00:17:49] Yeah, it would have

[00:17:50] been like, oh, big

[00:17:51] corpus bad.

[00:17:52] OK, we got it.

[00:17:53] It's moving on.

[00:17:53] Let's keep watching.

[00:17:55] Yeah, I think like

[00:17:56] I have a whole list

[00:17:57] of funny things here,

[00:17:58] but my favorite is when

[00:18:00] we see Cooper's wife

[00:18:02] Barb in a meeting

[00:18:03] with the other executives

[00:18:05] of Vault Tech

[00:18:06] and telling them that

[00:18:07] and other companies

[00:18:08] that they're partnering with.

[00:18:09] She's saying that

[00:18:10] they have hundreds of vaults

[00:18:11] spread across America

[00:18:13] enough for each of you

[00:18:14] to claim several

[00:18:14] where you can play out

[00:18:15] your own ideas

[00:18:16] for how to create

[00:18:17] the perfect conditions

[00:18:17] for humanity.

[00:18:18] Whatever you want to do,

[00:18:19] no one needs to know

[00:18:20] and made the best idea when

[00:18:21] when and then the execs

[00:18:22] start shouting out

[00:18:23] all their ideas.

[00:18:25] We could intentionally

[00:18:26] overcrowd a vault

[00:18:27] so people have to compete

[00:18:29] to survive inside it.

[00:18:30] We've been developing

[00:18:31] a robot that delivers

[00:18:32] milk to the front door.

[00:18:33] It's quite intelligent.

[00:18:34] I would like to see

[00:18:35] a vault governed by it.

[00:18:36] What about using a vault

[00:18:37] to develop a super mutant

[00:18:39] soldier using illegal immigrants?

[00:18:41] We could pump psychotropic

[00:18:42] drugs into the air supply.

[00:18:44] We could separate parents

[00:18:45] and children, and only

[00:18:47] the smartest kids

[00:18:47] reach adulthood.

[00:18:50] So OK, so that is

[00:18:52] that's a huge part of

[00:18:55] the fallout sort of universe.

[00:18:57] Yeah, wall tech

[00:18:59] is not a good corporation.

[00:19:01] And in fact,

[00:19:03] you know, like in that

[00:19:04] super hyper optimistic,

[00:19:05] everything swell,

[00:19:06] you know, will be able

[00:19:08] to survive the

[00:19:10] after the bombs fall.

[00:19:11] No, basically they wanted

[00:19:13] to take their money

[00:19:14] and use them

[00:19:15] for weird experiments.

[00:19:16] Yeah, so mostly sadistic

[00:19:18] ones at that right, like

[00:19:21] they're just doing it

[00:19:21] just more or less for fun

[00:19:23] or just as often.

[00:19:24] Well, you learn that they

[00:19:26] halted the spread of

[00:19:28] the development of fusion,

[00:19:31] which would provide

[00:19:31] unlimited energy.

[00:19:32] And that would have ended

[00:19:34] the Sino-American War

[00:19:35] that is raising all these

[00:19:37] tensions about nuclear war.

[00:19:39] And it would have probably

[00:19:40] stopped nuclear war

[00:19:41] just because they want

[00:19:42] to sell these faults.

[00:19:44] Finucciary obligation

[00:19:45] to their shareholders,

[00:19:46] which is a commentary

[00:19:47] on capitalism.

[00:19:48] I think that's one

[00:19:48] of the themes, individuality

[00:19:50] and capitalism versus

[00:19:52] if you say it in a dirty

[00:19:53] way, communism, but also

[00:19:54] just caring about

[00:19:57] people.

[00:19:57] Well, let's just say the

[00:19:59] now I don't know

[00:20:00] the spoiler, but again,

[00:20:01] the Chinese don't come up

[00:20:02] looking so good either.

[00:20:04] Yeah, I mean,

[00:20:05] everybody is a nail.

[00:20:06] Yeah, but yeah.

[00:20:08] So again, the idea is that

[00:20:09] yeah, they're basically

[00:20:11] selling the vaults,

[00:20:12] but really it's just

[00:20:13] the front for doing

[00:20:15] these weird scientific

[00:20:15] experiments by these

[00:20:17] crazy mad scientists.

[00:20:18] And it brings in,

[00:20:19] you know, like a lot

[00:20:20] of the fifties,

[00:20:21] you know, sort of like

[00:20:22] B movie sci fi stuff.

[00:20:24] I mean, it's like

[00:20:24] right out of that, right?

[00:20:25] And like the weird robots,

[00:20:28] you know, are like

[00:20:29] a bit from that era.

[00:20:30] Well, that's what vault

[00:20:31] four I sort of pieced together

[00:20:33] because you see Cooper

[00:20:35] in the past at that.

[00:20:38] Was it at the party

[00:20:39] or somewhere and he sees

[00:20:40] the vault for scientists

[00:20:42] or maybe it was when

[00:20:43] he was filming the commercial.

[00:20:43] He was filming the commercial.

[00:20:45] And it was it was in vault

[00:20:46] four that he filmed

[00:20:47] that commercial.

[00:20:47] And that was going to be

[00:20:48] where they have

[00:20:49] scientists leading it.

[00:20:50] And then you find out

[00:20:51] they tried to hybridize

[00:20:53] radioactive people

[00:20:54] with regular people

[00:20:55] and it created these

[00:20:55] monsters that attacked them.

[00:20:58] Yeah, yeah.

[00:21:00] Yes, it's all this

[00:21:01] like this weird sort of

[00:21:02] like B movie science

[00:21:03] sci fi stuff

[00:21:04] that they're playing off of.

[00:21:05] Like that's again,

[00:21:06] all the other

[00:21:07] they have so much,

[00:21:08] you know, sort of

[00:21:09] like cultural ephemera

[00:21:10] that they can just sort of mix in

[00:21:12] and come up with this

[00:21:13] sort of stew of just like again.

[00:21:16] Right.

[00:21:17] Everything is crazy,

[00:21:18] you know, over the top

[00:21:19] and bizarre.

[00:21:20] And what's great about it is

[00:21:23] it is a commentary

[00:21:24] on the dangers of capitalism

[00:21:26] and how that can be destructive

[00:21:28] to society and everyone,

[00:21:30] if it's too extreme or whatever,

[00:21:32] however you whatever you think.

[00:21:34] So it's relevant, right?

[00:21:35] But also there's such a joy

[00:21:37] in how they present it

[00:21:39] that it's super fun to like

[00:21:41] it's violent and awful and fun.

[00:21:44] Yeah.

[00:21:44] I mean, and if you've ever seen

[00:21:45] any kind of any other

[00:21:47] post apocalyptic movie

[00:21:49] or, you know, some kind of like

[00:21:52] like deep impact or, you know,

[00:21:54] the last day on earth or whatever.

[00:21:56] It always turns out

[00:21:57] that the big corporations

[00:21:58] are always more about greed

[00:21:59] than they are

[00:21:59] of actually saving humanity.

[00:22:00] I think the bigger

[00:22:01] spoiler of fallout

[00:22:02] would have been Voltec

[00:22:03] actually being a good company.

[00:22:05] Yeah, that would have been

[00:22:07] a bigger spoiler than them

[00:22:09] turning out to be the company

[00:22:10] that they actually are.

[00:22:11] There was a documentary

[00:22:13] about corporations

[00:22:14] about maybe 15, 20 years ago

[00:22:16] that kind of compared.

[00:22:19] It's a systemic thing,

[00:22:21] like a corporation is hungry

[00:22:23] for profits just by its nature

[00:22:26] and at the expense

[00:22:28] of people's well-being.

[00:22:30] And they compare that

[00:22:31] to the mind of a psychotic person.

[00:22:33] And it's the same, you know,

[00:22:35] that's a problem.

[00:22:36] Yeah.

[00:22:37] Yeah.

[00:22:38] Yeah.

[00:22:39] So if we were to sort of

[00:22:40] psychoanalyze a corporation,

[00:22:42] it would be a psychopath.

[00:22:44] Yeah, that's what this movie was saying.

[00:22:46] Yeah.

[00:22:47] You know, continuing on with,

[00:22:49] you know, talks about the story and such.

[00:22:51] You know, one of the things

[00:22:52] and again, as we kind of discussed,

[00:22:55] we'll dive into the game

[00:22:56] and make the comparison from the game,

[00:22:58] what we know about the game

[00:22:59] to the show later.

[00:23:01] But I enjoyed really

[00:23:04] learning more about this world

[00:23:05] than what I didn't know from,

[00:23:09] you know, one of my favorite parts

[00:23:10] of this whole thing was

[00:23:11] even before Lucy even leaves the vault,

[00:23:14] there's so much like little nuance

[00:23:15] and so much little fun stuff about

[00:23:17] the them living is this commune

[00:23:20] between these three different vaults.

[00:23:22] You know, the fact that they marry off

[00:23:24] one of them as kind of like it.

[00:23:26] It's a trade in essence is a marriage

[00:23:28] is a trade amongst these people.

[00:23:30] But before they become married,

[00:23:32] it's kind of OK.

[00:23:33] Incest is allowed.

[00:23:35] That made me chuckle quite a bit.

[00:23:38] The fact that she was sleeping

[00:23:39] with a cousin for practice.

[00:23:41] Were they actually going all the way

[00:23:43] or were they just fooling around?

[00:23:46] Oh, no, I'm pretty sure they were

[00:23:47] actually sleeping together.

[00:23:49] Oh, that's

[00:23:51] let's say it was implied pretty heavily.

[00:23:52] Yeah, OK.

[00:23:54] But I mean, like if you only watch

[00:23:56] the ones if you look at this

[00:23:58] environment, though, like

[00:24:00] who else are they going to like?

[00:24:02] Yeah, you know, it's it's kind of

[00:24:04] it was strange.

[00:24:06] I love saying she's like

[00:24:07] what's your sperm count to the guy

[00:24:09] you know that she thought

[00:24:10] was going to be her husband

[00:24:10] like she's focused on

[00:24:12] propagating the species

[00:24:13] and it made sense.

[00:24:14] It's funny too.

[00:24:15] But what I thought was a little weird

[00:24:18] is when she was just hanging out

[00:24:20] with Max Maximus, that his name.

[00:24:23] Yeah, later.

[00:24:24] And they didn't seem to have any

[00:24:28] chemistry to me.

[00:24:29] And all of a sudden she said,

[00:24:30] do you want to have sex?

[00:24:32] Didn't that seem to come out

[00:24:33] of left field anybody else or

[00:24:35] not? That was supposed to be like

[00:24:37] there was something going on

[00:24:38] in that vault that was making people

[00:24:40] like act crazy, like and again, subtly.

[00:24:43] So like again,

[00:24:45] I may have just been reading into that,

[00:24:47] but that's I mean, they made it like

[00:24:48] the title episode was The Trap.

[00:24:50] So the whole thing was like

[00:24:52] it was like already very

[00:24:53] hallucinatory to begin with.

[00:24:55] You know, yeah, that's good.

[00:24:57] You might be on to something with that too.

[00:24:59] I mean, especially considering that.

[00:25:02] Yeah, it's it's involved

[00:25:03] for that that happens.

[00:25:05] There's mentioned as you know, Jason,

[00:25:06] as you mentioned, you know, when the

[00:25:08] when the vault tech people were talking

[00:25:09] about all the different things they could do.

[00:25:12] Putting psychotropics in the air

[00:25:13] was one of the experiments

[00:25:14] that could have gone.

[00:25:15] Yeah.

[00:25:16] And the room that they came out of

[00:25:18] was labeled test subjects.

[00:25:21] Yeah.

[00:25:21] So and you might be on to something with that.

[00:25:25] OK, well, that that would shed some light

[00:25:28] because I thought it seemed weird for her.

[00:25:30] Yeah.

[00:25:31] And again, like you were well.

[00:25:34] You know, not judging it.

[00:25:35] I just thought it was content,

[00:25:38] but there really wasn't much actually like

[00:25:41] in the first episode.

[00:25:43] They had some sexy time,

[00:25:44] but they still it wasn't that much,

[00:25:46] you know, not it wasn't full rated X or anything.

[00:25:49] Well, I mean,

[00:25:51] I mean, again, it was very brief

[00:25:52] and not that much.

[00:25:54] And yeah, yeah, yeah.

[00:25:55] Most of the series is almost asexual,

[00:25:58] you know, from sort of a hot lead

[00:26:01] walking around in a tight suit all the time.

[00:26:04] It's ends up not being all that sexy somehow.

[00:26:07] It was funny when

[00:26:09] Maximus was like,

[00:26:11] oh, I don't want to have sex because then

[00:26:15] what did you say?

[00:26:15] Like my penis will get hard and pop like a pimple

[00:26:19] like a pimple.

[00:26:21] She's like, yeah, that's kind of the idea.

[00:26:25] Yeah, like, you know, these people are like sort of like children,

[00:26:29] you know, in a lot of ways, you know, in terms of maturity,

[00:26:33] you know, even though they're out

[00:26:34] blasting people's heads off and such.

[00:26:36] But yeah, OK.

[00:26:40] So.

[00:26:43] The uncivilized world, the uncivilized world.

[00:26:46] Well, OK, so I guess, you know, what else maybe sort of bring up is that.

[00:26:51] You know, again, like when you were mentioned,

[00:26:53] it's sort of like this duality, right?

[00:26:55] It's underground underground.

[00:26:56] There's a lot of like seeing these dual versions of people, right?

[00:27:00] So you saw, you know, the ghoul sort of as a human and then as a ghoul.

[00:27:04] Right. And then you see the alt dweller.

[00:27:07] And then suddenly she's now looking like a raider, right?

[00:27:10] Like she's covered in blood and she's got the outfit and everything.

[00:27:13] Right. So that's now two versions of her.

[00:27:15] But also a duality in good versus evil and the gray area

[00:27:19] in between where I love when you see Cooper in his movie

[00:27:23] and he's about to kill somebody and then he stops and says,

[00:27:26] my character wouldn't do this.

[00:27:28] And that's juxtaposed with how it turned out later.

[00:27:31] Yeah. Yeah.

[00:27:32] So or or wait, let me mention one more.

[00:27:35] The guy that Matt Berry played, the guy from what we do in the shadows

[00:27:38] of comedian. Yeah. Yeah.

[00:27:39] So you see him as and I love like this kind of goes back to my earlier comment

[00:27:44] about how the show kind of dropped us into the world,

[00:27:45] but then it would explain things later.

[00:27:47] So you see him as this snipsip organ harvester robot.

[00:27:51] And then later you find out that he was an actor who lent his voice

[00:27:55] to probably an earlier prototype or that led to that robot or something.

[00:27:58] But then they have this great transition where Cooper

[00:28:01] and the actor guy that Matt Berry plays are just like

[00:28:04] cheersing each other to the future.

[00:28:06] And then they cut to Cooper as a ghoul in the future.

[00:28:09] And Matt Berry robot has just been like destroyed

[00:28:12] and he's spouting out his last few words, you know.

[00:28:16] That was yeah, that was that was I interrupted.

[00:28:18] Oh, was it? Did you guys check?

[00:28:20] Was that actually the Mr.

[00:28:22] Handy voice actor guy?

[00:28:24] Yes. So they so he played the voice.

[00:28:27] Oh, yeah. Now has a lot, you know, of this live role, I guess.

[00:28:32] Well, no, you mean from the.

[00:28:34] Yeah, he's not the voice from the game.

[00:28:37] But it's the guy that Cooper was having drinks with Matt Berry.

[00:28:41] Yeah, yeah. OK.

[00:28:42] Because that was kind of weird because it was like, wow, it's Mr.

[00:28:44] Handy. Like they got and they said it was like he was the voice actor for it.

[00:28:48] But I was trying to see, did they actually get the real

[00:28:50] because it was his void, right?

[00:28:51] That's the Mr. Handy voice.

[00:28:53] Even from Matt Berry did both.

[00:28:55] Yeah. In the show, in the in the show.

[00:28:57] Now, that's my point. Yeah.

[00:28:58] So the story is that the the Matt Berry plays an actor

[00:29:03] who lent his voice to the robot and somehow that ended up

[00:29:06] being the voice of Snip Snip.

[00:29:08] It ends up in perpetuity that it's like the voice of every robot.

[00:29:11] And yeah, yeah, because that's it's one of those things when I was watching

[00:29:15] because I'm a huge what we do in the shadows and like I adore that show

[00:29:19] so much at the moment he started speaking, I was like, oh, I know that voice.

[00:29:25] And it's great they got him and they got Fred Armisen to play this DJ

[00:29:29] guy who kills anyone that comes to their heart about

[00:29:32] there's so many cameo appearances in this show.

[00:29:36] Well, we'll talk about that when we get to some of the performances.

[00:29:39] But Doug, back to your point.

[00:29:42] Well, again, so I was just talking about there's a lot of just this duality,

[00:29:46] right? You see two people in one role or another, right?

[00:29:50] And they kind of go back and forth.

[00:29:52] And I thought that was kind of done in sort of a cool way

[00:29:55] and it's sort of like to highlight that is like you're saying

[00:29:59] we don't know really who these people are.

[00:30:01] We're sort of dropped in and we don't know the universe even or their

[00:30:04] backstories or a whole lot.

[00:30:06] So again, then they play on that by going back and forth

[00:30:11] and really sort of confusing you of it.

[00:30:14] Moldaver, she's you think she's the bad guy then?

[00:30:16] Oh, maybe she's kind of the good guy. Lucy's father.

[00:30:19] He seems like a good guy, maybe kind of a bad guy.

[00:30:22] Yeah. Yeah, exactly.

[00:30:23] And, you know, some of these there, you know, they look like

[00:30:27] you're trusted overseer, but they're actually a double plan of something.

[00:30:30] You know, like again, so it was sort of interesting to see how they

[00:30:34] they worked that out and how they were able to, you know, sort of.

[00:30:38] You know, sort of bring the story across again with these dual roles.

[00:30:43] Again, I was I did sort of keep an eye out for that,

[00:30:46] you know, sort of see how they sort of changed over time

[00:30:49] or, you know, as they went back and forth.

[00:30:53] Well, I love that because it's sort of I just like the idea

[00:30:56] that you can't always take things as they seem on first glance.

[00:31:01] That's kind of the lesson here.

[00:31:02] And the fun of it is there's twists and stuff, but the deeper lesson is

[00:31:07] there's more to people than might meet the eye at first, you know?

[00:31:11] Yeah, well, even,

[00:31:14] you know, Cooper himself or, you know, or the ghoul is like

[00:31:18] there's a lot of duality to his character, too, not just in,

[00:31:21] you know, the past to the present.

[00:31:23] There's a lot of duality just in his present form as the ghoul, too,

[00:31:26] because he really comes off as a villain in the beginning

[00:31:29] only to find out what his true purpose is.

[00:31:32] And the lens to find his family or to get to that.

[00:31:35] Yeah, exactly. His daughter.

[00:31:36] Yeah. He reminded me of the man in black from Westworld a lot.

[00:31:40] There are a lot of similarities that I picked up on with that, too. Yeah.

[00:31:44] So it's yeah.

[00:31:46] So do you guys know who's doing the writing?

[00:31:49] There's some names, but I don't really know them.

[00:31:51] I mean, I think at least Jonathan Nolan directed the first three,

[00:31:54] and I think they they write.

[00:31:57] They help. OK, cool, cool, cool.

[00:31:59] Yeah, I'm actually sort of curious if you've you know, any any of those names

[00:32:03] sort of caught your guys's eye.

[00:32:05] There was some guy who used to write for Silicon Valley,

[00:32:07] which was an excellent show. Yeah, yeah.

[00:32:11] Yeah, I'm looking at it now.

[00:32:12] Chaz Hawkins is one of the head writers

[00:32:17] is one of the head writers.

[00:32:19] Doesn't look like, oh, wait a minute.

[00:32:22] No, that's why is he listed?

[00:32:24] He's listed as an executive story editor.

[00:32:26] But when I click on his link on IMDb,

[00:32:29] he's a camera and an electrical department.

[00:32:33] Well, can you do you said the writing at first you had some trouble with?

[00:32:38] Curious to know what you mean, because I I thought the whole thing,

[00:32:42] especially the dialogue and the jokes and stuff were really well done.

[00:32:47] Yeah, you know, again, a lot of this, again, it's kind of getting that tone.

[00:32:52] Right. And that's it's a fine balance, you know.

[00:32:55] And I have to say that probably a was a bit, you know, I come from the

[00:32:59] from playing the game so much that that,

[00:33:03] you know, universe and stories are all sort of ingrained in me.

[00:33:06] But I guess the thing is like

[00:33:09] particularly in the first episodes,

[00:33:11] again, you sort of like the mystery.

[00:33:12] But I was like, man, you know, they're sort of just thrown out.

[00:33:15] There's there's sort of a difference between, you know, having a sort of

[00:33:19] a well thought out and well constructed story

[00:33:22] based on a universe or just having call outs to the fanboys.

[00:33:27] Right. So yeah. Or like just withholding things to keep us baited.

[00:33:33] Like I can be pretty critical of that kind of a thing.

[00:33:36] But when they weave into the story, why you wouldn't know yet,

[00:33:41] then it's more it's better for me.

[00:33:43] And so it made more sense that this secret would have also been kept

[00:33:47] like from the denizens of the vaults of what the true nature

[00:33:49] of the vaults are and stuff like that.

[00:33:51] So then it then it's better.

[00:33:54] Yeah. I guess my take was that, I mean, there's there's sort of those story things.

[00:33:58] But it's just sort of like, you know, you get dropped into this.

[00:34:01] You don't know what the vaults are.

[00:34:03] You don't have all tech is.

[00:34:05] You don't want these people are the roles.

[00:34:06] You don't the outside world is you don't know really anything. Right.

[00:34:11] And yeah, you don't know what the Brotherhood of Steel.

[00:34:14] You don't know why the war started.

[00:34:17] You don't know anything. Yeah.

[00:34:19] You pretty much as an audience live for 200 years.

[00:34:22] You pretty much have questions, by the way.

[00:34:23] I want to ask you guys some questions and see at some point

[00:34:26] if you can answer them as an audience member.

[00:34:28] You pretty much start out as a vault dweller.

[00:34:31] You know, you are just as in the dark as the vault dwellers are.

[00:34:33] You know, exactly.

[00:34:34] Even more in the dark.

[00:34:35] I don't know.

[00:34:36] You don't even know about the wall.

[00:34:38] Right. Yeah.

[00:34:38] All these things that they're bringing up that you have no clue about.

[00:34:41] So I just like, well, again, is it just call outs to the fanboys

[00:34:44] and they're just going to put in these references just because, oh, OK,

[00:34:47] there it is. Or is it part of this, again, overall narrative? Right.

[00:34:52] I mean, I wondered because I haven't played the games

[00:34:54] whether you guys would receive a different

[00:34:57] leave than me because you do know probably more of this backstory

[00:35:01] than I do, I would presume.

[00:35:03] But I didn't care that I didn't know that it didn't impact me.

[00:35:07] And also, while I'm on that subject, you know, when you're watching

[00:35:10] something that's based on a game, one thing that can really take you

[00:35:13] out of it is if it feels video gamey, which is a problem

[00:35:16] with most video game movies up until like the last of which

[00:35:19] totally didn't do that at all.

[00:35:21] And with with this one, it was great.

[00:35:25] The only thing that felt video gamey to me were the Stimpaks.

[00:35:29] But I thought that's a cool nod.

[00:35:31] I don't care. You know, it didn't take me out of it. Yeah.

[00:35:35] I mean, even going along with, you know, the element of the mystery

[00:35:38] of everything, you know, for the first couple of episodes,

[00:35:41] I felt like, OK, this is just an adventure story.

[00:35:44] This is, you know, that's great.

[00:35:46] Girls, a girl's father got kidnapped.

[00:35:48] She's about to go out into this world.

[00:35:49] She's never faced before to rescue her father.

[00:35:52] It's more of an adventure.

[00:35:53] It's not until we I think we really meet Will Zieg,

[00:35:57] which is Michael Emerson's character, that now they've injected

[00:36:00] an element of mystery.

[00:36:02] Who is this guy? Why does everybody want him?

[00:36:04] What does he have that everybody wants? Because all the questions

[00:36:08] we had before that, like.

[00:36:11] How did these mutants come about or like it's things

[00:36:15] that I wouldn't necessarily expect to get an answer to in a show

[00:36:18] like this, you know, and so I wasn't thinking of it

[00:36:22] as a mystery show until, like you said, like, what is it?

[00:36:25] This guy's head, we want to know that, like clearly

[00:36:27] we've got to know what that is.

[00:36:28] It's kind of, you know, you're right.

[00:36:31] Like as audience members, we can kind of be like, oh,

[00:36:33] this is nuclear fallout.

[00:36:34] This is the fantasy world, the cause of nuclear fallout.

[00:36:38] And we can accept that as as kind of viewers and there's vaults

[00:36:42] because people made vaults to get away from it.

[00:36:44] And that's really,

[00:36:46] so that's also a clear reference to those 50s underground

[00:36:51] bomb shelters, right?

[00:36:52] That were popular and one of the next level as a corporate sort of,

[00:36:57] you know, product.

[00:36:58] When Lucy's in that town trying to get information from this old woman

[00:37:02] and she says something about the vaults or just where rich people

[00:37:05] went to hide away or something derogatory.

[00:37:10] And it made me think of Mark Zuckerberg, who it was reported

[00:37:13] fairly recently that he's creating this huge

[00:37:15] multimillion dollar compound in Hawaii.

[00:37:19] And I'm like,

[00:37:21] Mark Zuckerberg is getting ready to hide away in case the shit hits

[00:37:25] the fan. That doesn't make me feel good.

[00:37:27] You know, I think a lot of rich people are probably doing stuff like that.

[00:37:31] Well, I think and I think actual vaults like this or at least one

[00:37:35] like actually exists, isn't there something like the mountain

[00:37:40] like that the government has like is set for for this specific reason?

[00:37:45] It is a safe zone for a nuclear war.

[00:37:48] So there's a number of these for like, I know, for the

[00:37:53] the federal government, right?

[00:37:54] For like the president and vice president in the cabinet.

[00:37:57] There are places for those people, apparently, that are somewhere

[00:38:00] under Washington, D.C., or thereabouts and probably others.

[00:38:04] So, yeah. So, you know, again, this is all reference

[00:38:06] to stuff they were doing in the 50s, right?

[00:38:08] Like that when I was doing, I used to work for Parallels

[00:38:12] software company that is a Russian company.

[00:38:15] And so I went this was about, I don't know, eight years ago now.

[00:38:21] I went to Moscow to meet the team and hang out.

[00:38:25] And on our day off, they took me to this old.

[00:38:29] It's now like a tourist attraction, but it was one of the Russian leaders.

[00:38:35] Who was the leader in the 60s, Khrushchev or somebody?

[00:38:39] It was an underground way, way, way deep underground vault

[00:38:43] and for nuclear, you know, so we went down in there

[00:38:45] and there was all this memorabilia from that time down there.

[00:38:48] And then they did this sort of experience where all the lights went off

[00:38:52] and you see this red flashing emergency light and you hear Russian

[00:38:56] talk coming over the loudspeaker.

[00:38:57] And my friend was whispering in my ear what it was saying.

[00:38:59] And it was like the missiles from the other side have been launched, you know?

[00:39:04] Wow. That's really where he the leaders would have been.

[00:39:08] I was like, man, I feel like I'm in the wrong place right now.

[00:39:11] Yeah, I would have been afraid

[00:39:11] they were actually locking me in this damn vault.

[00:39:14] Mm hmm. Yeah, they they have any test subjects there.

[00:39:19] I got out alive, so they put a nose on my forehead now.

[00:39:22] But other than that, I'm fine.

[00:39:24] Psychotropics in the air.

[00:39:25] So all right.

[00:39:26] So we'll just follow up with, you know, the story stuff.

[00:39:28] I guess I just even though I had been playing this games

[00:39:33] and I knew this universe back and forth,

[00:39:35] I was still confused when I was watching it like, what is they doing here?

[00:39:38] And what's that?

[00:39:39] And, you know, maybe I would have had expectations of what it should have been.

[00:39:42] But, you know, whether they explain it more.

[00:39:45] But like the games, they don't they're just wasn't a mystery.

[00:39:48] It's everything about it is is pretty much at face value. Right.

[00:39:53] Again, it's got some ironic twists, but, you know, it's a bombed out world

[00:39:57] and you're getting shot at and that's, you know, and it's

[00:39:59] you're getting radiated and that's, you know, there isn't a whole lot more to it.

[00:40:03] So yeah. And then I'm going to also say this.

[00:40:06] I said that the audio was pretty was good,

[00:40:09] but the dialogue mixing was terrible.

[00:40:13] And there were a lot of times I couldn't understand what the hell they were saying.

[00:40:16] So that made it even harder to watch because I didn't understand it was,

[00:40:19] you know, couldn't figure out what was going on.

[00:40:21] So this they were trying to make it a mystery

[00:40:23] and then I couldn't hear what they were saying.

[00:40:24] So we're spending a lot of time trying to mess with the volume

[00:40:27] because we go up and down, up and down.

[00:40:29] And again, just inaudible like I'm sitting here like,

[00:40:32] what are they saying? I have no clue.

[00:40:34] So that just made it harder to watch as well.

[00:40:37] I was like, oh man, I have to struggle to watch this stupid thing.

[00:40:40] But they got better with the audio mixing.

[00:40:42] So this is where my criticisms, they mixed, they mix it for sound effects

[00:40:46] and the music soundtrack and not for the dialogue.

[00:40:50] So the music sounds Christine and perfect.

[00:40:52] You never have a problem understanding any of the music,

[00:40:56] but you can't hear the dialogue.

[00:40:58] All right. So that drove me nuts a little bit.

[00:41:01] But again, it seemed to get better as it went on.

[00:41:04] And then they were, you know, once they.

[00:41:06] You know, the mystery is out there, like they it's here's,

[00:41:10] you know, they don't explain it. Right.

[00:41:12] But here's what it's the setup. Right.

[00:41:14] Once there's the setup, then, you know, OK, I get it.

[00:41:16] And they just now you can get on with the story a little bit more.

[00:41:21] OK, so then I'm going to one other thing here.

[00:41:25] So the main character in the

[00:41:30] video games is called the lone wanderer. Right. But.

[00:41:34] Lucy did not spend almost any time alone.

[00:41:38] She had multiple companions at many different times in those the show.

[00:41:43] So that was kind of interesting, right?

[00:41:44] Because, well, she can't be by herself because then you can have dialogue.

[00:41:48] Right. And they need to have a show and they have to tailor that to the format in a game.

[00:41:53] It's easier to be on your own.

[00:41:55] Yeah. And even in the times that she was alone, she was still talking to a head.

[00:42:00] Yeah. Yeah, I could still use it.

[00:42:03] It was it was really actually a nice little tool that they had so that she

[00:42:07] continued to have dialogue in the show.

[00:42:09] It's funny without just like kind of walking and talking to herself.

[00:42:12] Yeah, she was talking to a head that would in essence was her companion.

[00:42:16] Yeah. And I was surprised if they were going to get Michael Emerson,

[00:42:20] who maybe he's bigger to me because I am still a big lost fan.

[00:42:23] But that's my favorite character ago now.

[00:42:25] Yeah. I was surprised he had such a small role.

[00:42:28] And I thought Jenny and I were like, I wonder if that head's going to start talking.

[00:42:33] Is this going to be sort of like Greek tragedy thing?

[00:42:36] It's going to become Swiss army man where the corpse is going to start

[00:42:39] talking and doing all these cool things.

[00:42:41] But yeah, you know, did they really just write him out?

[00:42:43] He don't think he's coming back.

[00:42:45] Oh, I don't think how are you going to come back from that?

[00:42:48] Oh, they can make it talking. Oh, come on.

[00:42:50] I mean, one thing I want to say, and I guess criticism I have of the show,

[00:42:55] even though it is sort of a I think campy, at least sort of heightened tone

[00:43:01] that when people got injured, they barely seemed to register it.

[00:43:05] Like he gets his foot blown off and he's like, oh, man, you know,

[00:43:09] she gets her finger cut off and they just sew it back on and she's fine.

[00:43:12] It kind of lowered the stakes in my.

[00:43:14] Yeah. OK.

[00:43:18] Just chalking up the nuclear fallout.

[00:43:19] I mean, yeah, I guess.

[00:43:21] Thank you.

[00:43:25] I mean, it would be pretty well.

[00:43:28] It would be interesting if a way they could bring Michael Emerson,

[00:43:30] if they could bring Willzig back is, you know, if you find out

[00:43:34] that he was actually involved 31 to but made it to the surface

[00:43:39] and blended in with people outside,

[00:43:41] because then you could get him back in flashbacks.

[00:43:43] Yeah. Well, they also got the robo brains.

[00:43:46] They brought that in.

[00:43:47] So they can always make a, you know.

[00:43:50] Yeah. We're brain embers.

[00:43:51] Robe brain. Yeah.

[00:43:53] I yeah, that was the guy. But.

[00:43:57] Which there was the oh, yeah.

[00:44:00] Yeah, look like a Roomba, you know, with the yeah.

[00:44:03] But in the past, he was kind of the salesman guy.

[00:44:06] I'll tell you, that was actually, you know,

[00:44:09] I was following along with the story pretty well going through everything.

[00:44:11] And, you know, not to say I was,

[00:44:14] you know, willfully trying to predict things as they happen.

[00:44:18] I was just going along for the ride and everything.

[00:44:20] And, you know, nothing was really coming as a big surprise.

[00:44:24] The moment, though, that I was kind of like,

[00:44:27] oh, that's cool, was the fact when it finally clicked

[00:44:31] that Cooper's biggest fans name was Hank

[00:44:35] and her and Lucy's father's name was Henry.

[00:44:39] And when it finally clicked, I like, oh,

[00:44:42] Hank is short for Henry.

[00:44:44] Hank is a nickname for Henry.

[00:44:46] And it clicked before I finally saw that that he was actually from.

[00:44:50] Back in the 1950s.

[00:44:52] That was the aha moment for me.

[00:44:54] Well, OK, yeah.

[00:44:58] And also the fact that the the caretaker

[00:45:01] who took over after Henry was kidnapped,

[00:45:05] after Henry was taken away, I think Peggy was her name or Patty.

[00:45:11] I should know I have it like you mean the overseer, the overseer.

[00:45:15] Yeah, not. Yeah.

[00:45:16] Betty.

[00:45:17] That would be played by Leslie, who is great.

[00:45:22] Yeah, creepily played by.

[00:45:24] But Betty was the secretary at Vault

[00:45:29] Tech that introduced Cooper and Hank.

[00:45:33] Yeah. Yeah.

[00:45:34] And so like that was one of the mysteries.

[00:45:36] Why did it?

[00:45:39] Why did people from Vault 31 keep getting transferred over

[00:45:42] and why do they always end up being elected leaders?

[00:45:46] And then you find out that they were cryogenically frozen executives

[00:45:50] of Vault Tech who would be taken out every once in a while to keep

[00:45:54] keep things going. Right.

[00:45:56] That's what I got.

[00:45:57] Well, not just executives, because as I mentioned,

[00:45:59] Betty was the secretary.

[00:46:01] OK, so I mean, employees.

[00:46:04] Yeah. Yeah.

[00:46:05] If you worked for Vault Tech, you got a place when they were management.

[00:46:09] That was why he was saying management is key. Yeah.

[00:46:12] Did you guys watch the shorts?

[00:46:15] No, I didn't even know there were shorts.

[00:46:17] Yeah. Which is bizarre because they did make shorts,

[00:46:21] but you have to really scroll down on that Amazon Prime page,

[00:46:24] pass the music, pass the everything.

[00:46:26] Oh, and those are some shorts.

[00:46:27] So they actually use the same visual style and animation style as the game.

[00:46:32] Right. Like, you know, if you play Fallout 4, you about the special movies.

[00:46:36] They're it's the same ones.

[00:46:38] Right. But they're all Vault Tech management videos.

[00:46:42] Oh, nice.

[00:46:43] Videos. Right.

[00:46:45] And it's with Bud.

[00:46:48] Remember, Bud? Yeah.

[00:46:50] He's the brain guy. He's in the brain.

[00:46:52] Yeah, he does them all.

[00:46:54] That's kind of fun.

[00:46:54] I'm going to have to go back and look for that.

[00:46:56] Yeah, they're pretty fun. They're good.

[00:46:58] I mean, they're a language few minutes, but again, they

[00:47:00] and again, they use this same visual style animation style

[00:47:03] as the Fallout 4 games for those.

[00:47:06] Again, so they're humorous, you know, little little ones. Cool.

[00:47:09] Yeah. So can I ask some questions and see if I miss something

[00:47:14] or if you guys don't know the answer either?

[00:47:17] Yeah, sure. An OK time for that.

[00:47:19] Right. So on this round, is this going to is this going to take us

[00:47:23] in the game talk or is this just the history of the world?

[00:47:26] I'll skip the game one.

[00:47:28] So how did Moldaver survive 200 years?

[00:47:33] I think that's still a mystery that has yet to be unraveled.

[00:47:37] I think that's going to be a bigger play into season two.

[00:47:42] OK, but we've already seen that they can cryogenically freeze people.

[00:47:45] Yes. Yeah, so it probably has.

[00:47:49] So if you don't know, it's like you can always fall back on that one.

[00:47:52] Because if you're going to be a ghoul, you have you would become deformed, right?

[00:47:58] Yeah. So again, they really I don't recall them

[00:48:00] really talking about ghouls all that much, although, you know,

[00:48:04] that might be a game thing to talk about.

[00:48:05] They brought him out of the grave and they had that drip in him.

[00:48:08] So there's some drugs involved with this, but. Oh, yeah.

[00:48:11] I mean, what I got from the ghoul just from watching the show

[00:48:14] is that you drink this serum that this snake oil salesman

[00:48:19] gave to the other squire.

[00:48:21] And that that's one way at least to turn you into a ghoul.

[00:48:23] And then once you're a ghoul, it seems like you got it pretty good

[00:48:26] because you're now immortal and invulnerable.

[00:48:30] But and you don't have to worry about radiation or anything,

[00:48:34] but you need to keep taking this other drug or else you'll turn feral

[00:48:38] basically into a zombie.

[00:48:39] And that's basically it.

[00:48:41] Like you your lifespan is extended.

[00:48:43] You're not immortal. Like you can still die.

[00:48:45] You can still be I mean, killed.

[00:48:47] Yeah, you can still be killed.

[00:48:49] It's over kind of kind of like a zombie.

[00:48:51] You know, the headshot, you know, takes him out.

[00:48:54] Because we saw we saw the ghoul take multiple shots

[00:48:57] to the body in that gunfight. Right.

[00:49:00] But I mean, basically what happens in a ghoul is that you become your life.

[00:49:04] Your your body doesn't rot.

[00:49:07] It just becomes radiated and it your your life stand.

[00:49:11] Your lifespan is extended.

[00:49:13] And it's hit or miss when you become a ghoul that your

[00:49:17] you can keep your mental capacity.

[00:49:18] But for the most part, most of them kind of lose it and become feral.

[00:49:22] And what I don't know, and maybe we shouldn't answer it

[00:49:25] if it's in the games, but not in the show, is why?

[00:49:28] What? Why? Why?

[00:49:30] What is the serum?

[00:49:32] Why did this happen?

[00:49:33] So they don't really for my part in the games,

[00:49:36] I'm not going to give anything away here is that they don't really cover

[00:49:38] that all that much.

[00:49:39] But it's it was supposed to be that they're irradiated and mutated.

[00:49:42] And that yeah.

[00:49:44] But it seemed like there was a catalyst here that seer or whatever

[00:49:47] the guy to ask again, I don't.

[00:49:50] Yeah, so they came up with for the show.

[00:49:53] But again, you're supposed to be again, or it was supposed

[00:49:57] to be an all tech experiment by some crazy scientists that create

[00:50:00] a radiation resistant human. Right.

[00:50:03] Because that's what ghouls when this guy, Bud, was talking about

[00:50:09] needing a lot of time, I wondered if that his ideas had something

[00:50:12] to do with the creations of the ghouls.

[00:50:14] But then there was the cryogenics.

[00:50:16] So I don't know.

[00:50:17] But back to Moldaver, I think I did miss this, but she died.

[00:50:21] Right. She died in the end.

[00:50:23] And I didn't understand how.

[00:50:26] I need to go back and watch.

[00:50:27] She was shot in the gunfight in the attack from the Brotherhood of the Steel.

[00:50:32] OK, yes.

[00:50:33] Her abdomen.

[00:50:35] And I don't know if it was a knife or it was, you know, she got shot.

[00:50:38] But yeah, she got she got hurt in that gun.

[00:50:42] So she's not a ghoul then, because that wouldn't have killed the ghoul.

[00:50:46] So, yeah, she's not a ghoul.

[00:50:47] So since Vault Tech and Moldaver were at odds

[00:50:52] before the bombs went off, because they took all her cold fusion companies

[00:50:56] and wouldn't let her continue on with her developments.

[00:51:00] How come Hank?

[00:51:02] Didn't know her when she first came in from Vault 32.

[00:51:06] Did he see her?

[00:51:09] Well, so it's it's kind of underlying.

[00:51:12] They don't exactly address it, but my

[00:51:16] my take on this is Hank knows her

[00:51:20] because of his wife, Rose.

[00:51:22] I think Rose, when she goes to the surface,

[00:51:26] because there's that new town that's built and then they decide to bomb it again.

[00:51:30] Shady Sands, Shady Sands.

[00:51:32] Rose goes to Shady Sands because remember,

[00:51:35] Lucy has that memory of going to Shady Sands with her mother, with Rose.

[00:51:40] I think Rose and Moldaver were in a relationship.

[00:51:45] I think there was a romantic relationship between the two of them.

[00:51:47] So why did she keep her alive as a ghoul?

[00:51:51] So you're alive as a ghoul.

[00:51:52] Yeah, that's why she was still alive as a ghoul.

[00:51:55] But why? But my question is when because, you know,

[00:51:58] she posed as an inhabitant of Vault 32, but actually was an interloper.

[00:52:03] And and when they came in, she was said, I'm the leader of Vault 32.

[00:52:08] Wasn't Hank there?

[00:52:09] I can't remember because I only watched it once, but wouldn't.

[00:52:12] Yeah, because she had the father daughter dance and all.

[00:52:15] Yeah. So wouldn't he have said, oh, I know you, I don't like you.

[00:52:19] But I don't know if.

[00:52:21] Oh, that's right. She did. That's right.

[00:52:23] She came to the vault door.

[00:52:25] Yeah, she was the overseer.

[00:52:28] Yeah. Yeah.

[00:52:29] So that's a good point.

[00:52:31] Maybe you should have known who she was.

[00:52:33] Yeah, she had a bunch of raiders to kill all the vault dwellers, too.

[00:52:36] So that was a little bit.

[00:52:39] So here's another question.

[00:52:41] I am not totally clear on what exactly happened

[00:52:45] to the original inhabitants of Vault 32.

[00:52:48] I feel like they there was they tried to kill themselves

[00:52:52] and they did kill themselves.

[00:52:54] And there was a thing on the wall that said, we know the truth.

[00:52:56] And also, I think there was a record of Lucy's mother,

[00:53:01] Henry's wife, using her pit boy thing to get in there.

[00:53:04] So I think she got in and told them what was going on.

[00:53:08] But I still don't know if that explains why they are all dead.

[00:53:12] So they like they look totally like crazy, right?

[00:53:15] One of them killed themselves by putting a fork in the toaster

[00:53:18] and they were strangling each other and all this stuff.

[00:53:20] So you have all I could think was they were just doing more

[00:53:24] of those vault tech experiments on the vault dwellers and it went awry

[00:53:28] and they all ended up going crazy and killing each other.

[00:53:32] These are supposed to be the vaults for the managers,

[00:53:34] not the experiment vaults.

[00:53:38] The good ones, you know, as Barb says,

[00:53:40] there are still a lot of people in those tubes in Vault 31.

[00:53:44] Yeah, and they should be experimenting on them too.

[00:53:47] There's still a lot of management that have yet to be followed.

[00:53:49] Yeah, I'm just I don't understand how the people in 32 die.

[00:53:53] And then there was also something about maybe they just ran out of resources

[00:53:56] and there were there was too overpopulation and I don't know.

[00:54:01] Could be more to add for season two.

[00:54:03] Yeah, I didn't.

[00:54:05] The best I could like, again, it seemed like they kept that as a mystery,

[00:54:08] but I just thought it was there were some weird experiments.

[00:54:11] Right. But

[00:54:13] so I don't know. So when?

[00:54:15] Yeah, go ahead. Yeah.

[00:54:16] So I don't know. That's all I had.

[00:54:18] Oh, OK.

[00:54:19] OK, so here's what I'm going to.

[00:54:21] Here's what kind of sort of story wise.

[00:54:24] I had a couple of questions about.

[00:54:26] So. When the you know,

[00:54:31] the Raiders in the first episode, they come in, they kill everyone.

[00:54:34] Dad leaves.

[00:54:35] Lucy's going to leave to go find him.

[00:54:39] So she goes to the armory and pulls out a weapon.

[00:54:42] And what weapons she pull out?

[00:54:45] The dart gun.

[00:54:47] The tranquilizer gun. Yeah, yeah.

[00:54:49] So why would she take a tranquilizer gun

[00:54:54] to protect herself, to go up to the surface when we know

[00:54:57] she's already aware of Raiders because they went and killed the fun?

[00:55:02] I can easily answer this because she's nice.

[00:55:06] Yeah, it's the nativity of of her character.

[00:55:09] Yeah, but she thinks she can save them.

[00:55:11] It's not smart, but it's nice.

[00:55:12] It's the least.

[00:55:14] Aggressive for way to

[00:55:17] she thinks handle the problem of somebody harassing you.

[00:55:21] Yeah, but I mean, they just sleep without actually hurting them.

[00:55:26] Yeah, but again, they just had those Raiders that killed all their fellow.

[00:55:30] You might not like the answer, but that's it.

[00:55:32] Well, I guess when you think it's like, it's not like they're,

[00:55:35] you know, they made them sound like these totally naive, almost childlike,

[00:55:38] innocent people.

[00:55:40] They also were strong enough and had enough guns to fight off a bunch of Raiders.

[00:55:44] I mean, that was her the whole series, Doug.

[00:55:47] She she didn't want to hurt him, but she kept saying the golden rule.

[00:55:50] Three people the way you want to be treated.

[00:55:52] She gave Cooper, you know, the ghoul

[00:55:56] his Kim's even after he wouldn't give her water.

[00:56:00] And she was just a nice person

[00:56:03] and trying to be kind to people as much as she possibly could get away with.

[00:56:08] And it's not smart, but I know you're right.

[00:56:10] Like the Raiders came down and killed people.

[00:56:14] But then even they were arguing what to do with the leftover Raiders

[00:56:17] that were prisoners.

[00:56:18] We should teach them philosophy.

[00:56:19] You know, there was only one guy that's saying we should take care of them.

[00:56:22] Yeah.

[00:56:23] I mean, it's easier to do that when you're locked up, right?

[00:56:25] Like they had no problem of fighting them off and defending.

[00:56:30] But then when Lucy went to the surface world,

[00:56:34] she was over trusting at first.

[00:56:37] You know?

[00:56:38] Well, and I think there are hints too, because if you if you remember

[00:56:42] a particular conversation between

[00:56:46] all what is her brother's name?

[00:56:50] Chet, is it or I think no, Chet's the cousin.

[00:56:54] Oh, that's right. Norm.

[00:56:56] Norm was that Norm was her younger brother.

[00:56:58] It's great.

[00:56:58] After Lucy, after Lucy is already out on the surface,

[00:57:02] there's a conversation where they're discussing what to do with these Raiders.

[00:57:05] And Stephanie comes up to Norm and says, they killed my husband.

[00:57:10] Henry would have done what's right.

[00:57:13] And then you went it's not you don't know it at that time,

[00:57:16] but you realize later that Stephanie came from Vault 31.

[00:57:19] She is management of Vault Tech.

[00:57:21] This was her planting an impulse in Norm's head

[00:57:26] of what to do with these Raiders, which I kind of didn't grow up

[00:57:31] in this idealized, naive world.

[00:57:33] No, she came from the she came from the real world.

[00:57:36] You know, so she has these violent tendencies or these kind of,

[00:57:41] you know, animalistic tendencies that these guys don't have.

[00:57:44] Some people may.

[00:57:46] That we do. Yeah, it's debatable, right?

[00:57:49] You know, but that could have also been a hint as to what happened

[00:57:52] in Vault 32 is.

[00:57:55] Because that's just the way they decided they decided to resolve things.

[00:58:01] So but again, when you go back and you rethink,

[00:58:03] when you think of that scene with Stephanie and Norm,

[00:58:06] because at the time you don't realize who she is.

[00:58:09] And then once you realize it, you go back and you look at that scene.

[00:58:12] It's like, oh, yeah, she's kind of like she's influencing him big time.

[00:58:17] I thought there's a lot of stuff when you if you go back and watch,

[00:58:20] I think I haven't yet, but that you have any other but I plan to like

[00:58:23] it just I was reading some of the summaries in the wiki and how Cooper

[00:58:27] would as the ghoul would like shoot the vault tech vault boy icon.

[00:58:33] You know, like he's he's angry at it, but you find out

[00:58:37] he's the inspiration for that whole thumbs up thing in the commercial.

[00:58:40] So it takes on a new significance, things like that.

[00:58:45] Yeah, yeah, yeah.

[00:58:47] I mean, I think sort of I just thought the thing with Stephanie is that she just

[00:58:51] wanted to get revenge for, you know, her family getting killed.

[00:58:55] You know, like she just it was just like, oh, like there was the

[00:58:59] competing impulses of whether to treat them, you know,

[00:59:03] humanely or to kill him. Right.

[00:59:04] And she wanted to sort of like, yeah, plant that seed.

[00:59:08] But it seemed like more out of it, just a revenge thing like I'm going to get.

[00:59:12] I don't see it that way.

[00:59:13] I mean, because she she married somebody from Vault 33 who she had no.

[00:59:18] She did it for the sake of the experiment.

[00:59:21] I mean, look at what happens after her husband is dead.

[00:59:23] Within days, she's sleeping with Chet.

[00:59:26] You know, I don't think her husband meant anything to her.

[00:59:29] He was just part of the only when he puts the shirt on

[00:59:32] and she calls him Burt, though. So yeah.

[00:59:37] Yeah. So again, but still, yes.

[00:59:40] And they think like I think what you're saying, though, is pretty valid.

[00:59:43] Is that everything takes on a new tinge, right?

[00:59:47] Once you understand that they've their characters, who they are.

[00:59:51] Yeah. Yeah.

[00:59:52] But again, yeah, I don't know.

[00:59:54] So more of those more of those mysteries.

[00:59:56] The biggest mystery to me, you know, when I look back at everything

[01:00:00] and maybe if I go back and I rewatch, which I will, I'll see clues to it is

[01:00:04] I want to know more about Cooper.

[01:00:06] I want to know more about the ghoul because, you know, we see

[01:00:10] obviously we see things leading up to it.

[01:00:12] But the very first thing we see with Cooper is

[01:00:16] aptly named. The name of the episode is called The End,

[01:00:18] which is when the bombs drop and then the finale is called The Beginning.

[01:00:23] You know, we see that, you know, Cooper is with his daughter.

[01:00:28] The bombs go off and he's riding off, you know, with his daughter.

[01:00:32] But then when we see him at the end of the series, he says, where's my family?

[01:00:36] So what happened between the times the bomb went off to

[01:00:40] people were locked in the vault?

[01:00:42] Like, how did if his daughter is still alive or cryogenically frozen?

[01:00:46] How did she get in there?

[01:00:47] What happened in that time that she got in there and Cooper didn't?

[01:00:53] Yeah. So there was that scene with the birthday party

[01:00:55] where the bombs go off and then the owner, you know,

[01:00:58] the host has his own bomb shelter and he actually punches somebody out.

[01:01:01] He tries to get in.

[01:01:02] And does he know because it's two hundred and nineteen years later,

[01:01:07] but he's saying where are they?

[01:01:09] So that would suggest he seems to have at least some reason

[01:01:13] to think they're still alive.

[01:01:14] Well, she's management. Yeah.

[01:01:18] So, you know, if the wife, yeah, with his daughter,

[01:01:22] his wife is manager, daughter is just a little girl.

[01:01:24] So I guess they would it would be your loved ones, too.

[01:01:27] Now here's a question.

[01:01:29] Here's a question I'm going to pose to you guys.

[01:01:32] And this is more hypothetical.

[01:01:35] Has Cooper been on the outside world all this time?

[01:01:40] Or did he make it to the vault and spend time in the vault first

[01:01:43] only to be released and become a ghoul?

[01:01:48] And that's how he knows his wife and wife, his daughter.

[01:01:51] Right. Yeah, I wouldn't be surprised.

[01:01:54] Yeah, I don't know.

[01:01:56] Again, they didn't really go into that.

[01:01:57] And then it wasn't clear, like when he's resurrected from the grave,

[01:02:01] with that weird bag, how long he'd been down there.

[01:02:04] Yeah. Is it they did they bring him back to life for the first time?

[01:02:08] Because they also said that he had this long career as a cold

[01:02:12] blooded bounty hunter. Right.

[01:02:14] Like he was had a reputation for that.

[01:02:17] So it seemed like he had been around for a long, long time.

[01:02:19] But but a long career in that world.

[01:02:22] You know, everybody else is only living, you know, 30 to,

[01:02:26] you know, maybe 40 to 50 years in that world.

[01:02:28] So a long career to them could be 20 years, you know, as opposed to 219.

[01:02:32] You know, the only thing is that he has a rule that he would be living longer.

[01:02:37] But his lifespan is longer. Yeah.

[01:02:39] Yeah. But they left a lot of story to be told.

[01:02:42] And we didn't mention it yet, but I think it was just yesterday

[01:02:47] they announced that there's a season two season two has been green lit

[01:02:50] and it is coming. Yeah. That was a no brainer.

[01:02:52] Yeah. Are there any trailers yet of that?

[01:02:56] Yeah. Are there any trailers yet of that?

[01:02:58] And many of season two.

[01:03:00] Yeah. Anything? No, no, they haven't started any.

[01:03:03] We know there are going to be some more episodes and then they say when

[01:03:06] they anticipate those areas.

[01:03:08] My guess would next week, probably about three months.

[01:03:12] Yeah. No, I probably at least a year, probably more likely to.

[01:03:16] Right. I think probably 2026 is probably when we're going to get it.

[01:03:19] Yeah.

[01:03:21] But I mean, like, you know, I want to talk a little bit

[01:03:23] about the actors that are portraying these.

[01:03:25] Yeah, because I mean, this show had me sold on Walton Goggins.

[01:03:32] That was the only name I needed to hear to get me to watch this show.

[01:03:35] And he didn't disappoint. Not at all.

[01:03:38] This is my favorite thing. I've seen him in, honestly.

[01:03:40] I know it's been some good stuff.

[01:03:42] That's your favorite roles that he's done.

[01:03:45] I'm still partial to Boyd Crowder from Justified.

[01:03:49] Yeah.

[01:03:51] But, you know, he's he's he's he's in an episode of Community that he's great in.

[01:03:57] I know he's in Righteous Gemstones right now, as I'm not watching.

[01:03:59] Like he is he is an amazing character actor.

[01:04:02] And what I really loved is that there are actually two

[01:04:06] justified reunions in this show.

[01:04:09] OK, well, there's one direct reunion, but one of them is indirect.

[01:04:13] So the the the actor that plays

[01:04:18] the knight that Maximus takes the armor from

[01:04:22] that is, oh, God, and now his name completely

[01:04:25] blinds from my hands. Michael Rapoport.

[01:04:28] Yeah, Michael Rapoport was in Justified.

[01:04:32] But the person, the man that wakes the ghoul

[01:04:37] is Michael Eddie Williamson, who was also in Justified

[01:04:41] and him and his character and his and Walton Goggins

[01:04:44] character interacted quite a bit in Justified.

[01:04:47] So that was a cool little reunion, seeing the two of them together,

[01:04:50] even though he kills him.

[01:04:52] But, you know, he was still he could do.

[01:04:55] He's going to be in season three of The White Lotus, too.

[01:04:58] So that'll be good. Oh, my Walton Goggins.

[01:05:01] Yeah. OK. Yeah.

[01:05:03] But that was I was sold on this show from Walton Goggins.

[01:05:07] That was the only name I needed to hear to get me to watch the show.

[01:05:10] And for me, I mean, I saw the trailer and I was

[01:05:15] pretty excited to see that Ella Purnell was

[01:05:20] had such a big part in it because I've been podcasting on Yellow Jackets

[01:05:24] and it's one of my favorite shows of the last few years.

[01:05:27] And she had a pretty big role in that.

[01:05:29] So and I thought she was good.

[01:05:32] Which one again?

[01:05:33] She's Lucy, Lucy, the main

[01:05:36] so it threw me at first.

[01:05:38] I was able to get past it very quickly, but her name,

[01:05:42] Lucy McLean,

[01:05:44] is also John McLean's daughter's name in the Die Hard franchise.

[01:05:50] What if that was on purpose?

[01:05:52] I it's spelled McLean is spelled differently.

[01:05:55] But yeah, I don't know.

[01:05:59] And then the other when I when I saw, I guess again,

[01:06:02] Walton Goggins sold me on the show before I even saw it.

[01:06:05] And I was a fan of the franchise, so I was already in before I saw trailers.

[01:06:08] But then once the trailer released and I saw Michael Emerson had a role.

[01:06:14] Yeah, OK. Now I'm now I'm really in. Right.

[01:06:18] Even though it was very short lived.

[01:06:20] Mm hmm. And I I had thought, I think up until today

[01:06:25] that Lisa Joy and Jonathan Nolan were the showrunners

[01:06:28] and they're the two that ran Westworld, but they're not there.

[01:06:31] They're I think they're pretty heavily involved.

[01:06:33] Like I said, Jonathan Nolan directed the first three episodes

[01:06:35] and they're executive producers.

[01:06:37] But there's two different people that are the showrunners.

[01:06:39] But it still does feel very Westworld in to me.

[01:06:43] Like I don't want to give away Westworld, but it's got these sort of

[01:06:49] twists and evil corporations

[01:06:53] and plans for what's going to happen after the end of society

[01:06:59] and similar themes for sure.

[01:07:03] Mm hmm. OK.

[01:07:05] Yeah. So yeah, so you think they did a pretty good job of the casting overall?

[01:07:10] Yeah. I mean, there's a couple of people like Aaron Moten

[01:07:12] who plays Maximus I'm not too familiar with.

[01:07:15] Yeah. And his character is really interesting because

[01:07:19] he doesn't emote much and he seems just kind of like some dude.

[01:07:25] But that actually, you know what I mean?

[01:07:28] Like just some guy

[01:07:31] the way he acted.

[01:07:32] So that actually made it kind of interesting for me, the way his story evolved.

[01:07:38] I liked him more and more as as it went on until the end.

[01:07:41] I was really happy he played the role because of something different

[01:07:43] than you might expect.

[01:07:45] Just in the way like he just seemed sort of,

[01:07:51] I don't know, kind of petty a lot of the time, but also

[01:07:55] likable for sure. You you rooted for him.

[01:07:58] But he was he didn't seem all that.

[01:08:03] Exceptional to me.

[01:08:05] So let me ask you, let me ask this is a question I have.

[01:08:08] What's his motivation?

[01:08:10] Right. Like you're saying like his overall sort of sort of personality

[01:08:15] is just kind of being just every day kind of dude kind of dope.

[01:08:18] Yeah. And the bit dope.

[01:08:20] That's a good word doesn't really know what he's doing.

[01:08:23] It just sort of falls into stuff.

[01:08:24] I don't quite know what his motivation is right.

[01:08:27] Like why is doing all this stuff?

[01:08:29] I mean, I got his world rocked when his city was destroyed.

[01:08:33] We learned later by Henry McLean and he ended up with this Brotherhood of Steel.

[01:08:39] So he just sort of fell into their world of well,

[01:08:43] when you're in the Brotherhood of Steel, you aspire to be a knight.

[01:08:46] And so that's but he got treated like shit so that

[01:08:50] I think his story was a lot about status and power

[01:08:53] so that when he got the chance to get some power,

[01:08:56] which was a great scene when he put that suit on

[01:08:58] and threw that was a rock or something super far away.

[01:09:01] That was a good moment.

[01:09:02] But and then just got to treat other people like shit, kind of the way he had been.

[01:09:06] And so I think with him, it was about, OK, now that he has this

[01:09:12] ability to. Treat people however he wants,

[01:09:16] what will emerge from his character and what emerged

[01:09:20] is that he's actually a good person and a caring person.

[01:09:24] So I thought that was a good story.

[01:09:26] I mean, trying to kill that squire was going to rat him out.

[01:09:30] But it seemed to me like once he got the power

[01:09:34] and he sort of acted like the jerk knight Titus before and just for a while

[01:09:39] or trip and was just like, yeah, I can do all this crazy,

[01:09:43] all this stuff that I could do before, you know,

[01:09:46] you know, just sort of get back at people for, you know, him being powerless.

[01:09:51] And so I'm still trying to figure out what again, what is his motivation?

[01:09:53] What is he been doing? A bit aimless.

[01:09:55] Yeah, it's like, you know, but it's sort of like they made it sound like he was

[01:09:59] like this, you know, down and dirty characters

[01:10:02] willing to stab people in the back to get his way, you know, get whatever he wants.

[01:10:06] You know, they had him on that pseudo trial, you know, and everything.

[01:10:09] But again, I don't it's not clear if he had any ambition or if again,

[01:10:12] he just sort of fell into this and it's just like, well, I got this armor.

[01:10:15] I guess cool stuff.

[01:10:16] Although he did let the knight die, which was pretty cruel.

[01:10:20] But then that was the point, like him too.

[01:10:22] Yeah, he was addicted.

[01:10:24] But later on, when he confessed to Lucy that he did that

[01:10:29] because she had asked him to come and live in her vault, basically marry her.

[01:10:33] Right. And he he I thought it showed a lot in his character that he

[01:10:37] confessed to that first.

[01:10:38] He didn't want to mislead her, misrepresent himself.

[01:10:42] And then she accepted him anyway.

[01:10:44] And I feel like that really made a relationship that I thought,

[01:10:48] I'm not sure I believe this more like, oh, this is so touching.

[01:10:51] Like she's really bringing out there.

[01:10:52] She's bringing out the best in him.

[01:10:54] Like she's the kind of woman that makes him want to be a better man.

[01:10:57] I feel like it's corny. That's right.

[01:10:59] And I think his character doesn't really have a lot of motivation.

[01:11:02] I think it's more a blind fanaticism

[01:11:05] because remember, we have much opportunity.

[01:11:07] Really? The Brotherhood of Steel found him when he was what, five or six

[01:11:10] years old, going out of a refrigerator and they took him in.

[01:11:14] They're the ones that gave him a home, gave him food.

[01:11:16] So his his motivation is not instilled in him by himself.

[01:11:21] It's instilled in him by the Brotherhood of Steel.

[01:11:24] He's he's living his life.

[01:11:26] Yeah, yeah. By what they instill in him.

[01:11:28] What you do when you're a kid in the Brotherhood of Steel is you try to become a knight.

[01:11:32] Yeah, because they have a high status and the most power.

[01:11:36] Yeah, but that's probably because that's what they put in.

[01:11:39] That's what they make him believe.

[01:11:41] Yeah, sure. But like all of us, that's what we all do.

[01:11:44] Right. But you know, you deal with what your your environment, you know?

[01:11:48] I mean, like he he basically literally lets his fellow knight die

[01:11:52] and goes on his word power trip and steals the armor and goes off

[01:11:56] and does his own thing.

[01:11:57] And, you know, again, he he didn't follow that.

[01:12:01] That, you know, instilled values very much.

[01:12:04] Yeah, you take a short take much for for him to totally turn on.

[01:12:09] Well, and even at even at the end when, you know,

[01:12:12] Moldova is killed, he's taking credit for something that he didn't do.

[01:12:17] You know, it just kind of happened.

[01:12:19] It was something that happened by happenstance.

[01:12:21] Yeah. And somebody walked in and believes that he did it.

[01:12:25] And he's kind of not fighting them on. Right.

[01:12:28] Yeah. So that felt so real world to me that probably at least 60

[01:12:34] percent of people would do, you know?

[01:12:36] I don't know. Maybe I'm wrong. Yeah. OK.

[01:12:38] It felt believable that someone would do that.

[01:12:40] I do think we do see some elements of good in him, though, throughout,

[01:12:44] even before he meets even before he meets Lucy.

[01:12:46] I mean, you talk about the squire that's that's assigned to him,

[01:12:49] Thaddeus, which is one of the kids that went, you know,

[01:12:52] one of the guys that was beating on him before he went off with

[01:12:56] with Titus. And, you know, he's kind of taking a route

[01:13:01] with Thaddeus that Titus didn't do with him.

[01:13:05] He tried striking up a conversation with Titus and Titus was a dick

[01:13:08] and kind of made him wash his crap, his hobbies.

[01:13:12] You know, the perfect actor for that to play such a great dick.

[01:13:18] It's like he's so good at that.

[01:13:21] You know, and he kind of does do that to Thaddeus at first

[01:13:26] because that's how Titus treated him.

[01:13:28] So he's kind of naturally assuming that's how knights treat their squires.

[01:13:32] But then he does kind of loosen up and he's laughing and he's having,

[01:13:36] you know, and admitting who he was, which was a bad idea.

[01:13:39] Yeah, of course it was.

[01:13:41] It was after he branded him, which is hilarious.

[01:13:46] Yeah, I actually I kind of thought the squire stole the

[01:13:49] stole those scenes of it.

[01:13:52] Well, Johnny Pemberton is a great actor.

[01:13:54] I know him from Superstore because he's done a number of episodes

[01:13:57] of Superstore.

[01:13:58] But yeah, like and the scene where outside of the radio,

[01:14:01] the radio tower with with Fred Armisen when he sets off

[01:14:05] one of the traps and the arrow goes through his neck and he's

[01:14:07] why am I not dead?

[01:14:10] And you realize he's I felt like, yeah, like a money python or something.

[01:14:14] But like the different stories, you know, when they were separate,

[01:14:18] Lucy and Michael Emerson's character with whizzing or whatever.

[01:14:22] What's his name?

[01:14:23] Will Wilson and and Cooper and in the past and in the present.

[01:14:29] And then you got Maximus.

[01:14:31] A lot of times with shows like this, when you switch to

[01:14:34] there's like at least one story where like, oh, this is I don't really

[01:14:38] want care about this one as much.

[01:14:39] But for me, I liked them all pretty much the same.

[01:14:43] I was interested in Maximus's story because of that.

[01:14:47] Any time you were playing with status like that, this guy

[01:14:50] who's been kicked around suddenly has this big thing of armor.

[01:14:52] And what's he going to do with it?

[01:14:54] That's really fun to explore, in my opinion.

[01:14:57] Yeah, I was I was more drawn, obviously, to the ghoul

[01:15:00] just because of my fandom of Walton Goggins.

[01:15:02] But there is one scene with him that really does bug me.

[01:15:06] And it's where Lucy lets him go in or when he goes into that,

[01:15:10] the medical center to get the the drugs and he sees the big suitcase full of

[01:15:16] like, which is very clearly more than 80 vials, because that's

[01:15:20] the negotiating number he was going to go with before.

[01:15:23] So there's probably over 100 of these vials in there.

[01:15:26] Rather than close the suitcase and just take the whole thing.

[01:15:30] He just takes handfuls and puts them in.

[01:15:31] Yeah.

[01:15:32] Like, just take the whole suitcase.

[01:15:33] Yeah.

[01:15:34] You have a container right there.

[01:15:35] Yeah.

[01:15:36] You're going to wear it in his hat.

[01:15:38] Yeah.

[01:15:40] Just close it up and take the whole case.

[01:15:41] Nobody's fighting you on him.

[01:15:43] Yeah.

[01:15:44] Everybody else is dead.

[01:15:45] Is that supposed to be was just desperate and not thinking right?

[01:15:48] And just I'm just going to grab this with my hands.

[01:15:52] Yeah, there might have been elements of that feral nature in there

[01:15:56] that was causing him to do that because he was he was he was

[01:15:59] starting to change a little bit because he was drained from it.

[01:16:03] The other there's one other cameo that is in this one, and I don't

[01:16:07] know if many people noticed it, but I noticed it only because

[01:16:10] this gentleman has been on this podcast before.

[01:16:14] Overseer Benjamin, the one eyed overseer from Vomp 4,

[01:16:18] that's Chris Parnell from Saturday Night Live.

[01:16:21] Yeah.

[01:16:22] Yeah.

[01:16:23] Okay.

[01:16:24] Yeah.

[01:16:24] I've had Chris on this podcast before a number of years ago.

[01:16:27] So it was, it was a lot of fun seeing him pop up in there too.

[01:16:30] Okay.

[01:16:31] And that, that whole vault four thing was great because we've already set

[01:16:35] up an expectation that the vault is where the normies are.

[01:16:39] So then when you go into vault four, they're wearing the same.

[01:16:42] This is if people listening don't understand it's when Lucy and

[01:16:48] Maximus are in a, I forget they're in a battle or something.

[01:16:52] They ended up injured, but then he wakes up and they're

[01:16:54] in this other vault and people seem like just like where she came from.

[01:16:59] But then all of a sudden the sky has one eye and there's somebody with

[01:17:02] glowing eyes and then they're all like undressing and chanting.

[01:17:05] Somebody's got a nose on their forehead.

[01:17:07] Yeah.

[01:17:07] Yeah.

[01:17:07] Yeah.

[01:17:10] That weird sort of naked chanting, was that supposed to be like

[01:17:14] they're making references to, you know, some sort of, you know,

[01:17:20] cult thing or is it supposed to be like they're making some

[01:17:24] reference to like, you know, nudism or you're like some mind control thing.

[01:17:30] It wasn't, it wasn't clear why they were doing all that.

[01:17:32] Well, if you think about it, I mean, you look at this world that we're in,

[01:17:35] you, we've all these different things that we've seen.

[01:17:37] The one thing we didn't see is religion.

[01:17:40] That's the closest thing to it that we get in this entire show is that,

[01:17:44] is that behavior and they're worshiping Moldova.

[01:17:47] So I didn't totally get that either, but from the origins are vault four

[01:17:52] that's the vault where the scientists were doing the experiments and the

[01:17:57] experiments ended up turning on them.

[01:18:00] And then I think the people who are left ended up trying to heal and treat

[01:18:09] the people who were experimented on.

[01:18:11] And that's what was up on level 12 that they didn't want anyone to see.

[01:18:14] That's what I got out of it.

[01:18:16] I thought that was when they were creating the gulpers.

[01:18:18] Well, there was a video of a woman giving birth to, were those gulpers like fish?

[01:18:25] The gulpers, whenever she got kind of swallowed big giant monster.

[01:18:29] It's the thing that swallowed the head in the, in the swamp.

[01:18:32] Yeah.

[01:18:33] Yeah.

[01:18:33] I think it was that too.

[01:18:34] Yeah.

[01:18:34] Okay.

[01:18:35] So, but that was years ago.

[01:18:37] Yeah.

[01:18:38] So again, it was just kind of like, you know, weird now the inmates are

[01:18:41] running the asylum asylum.

[01:18:43] Yeah.

[01:18:44] Yeah.

[01:18:46] Yeah, that was pretty disturbing.

[01:18:47] The woman giving birth to piranhas and then being eaten as,

[01:18:50] Oh God, I know.

[01:18:52] Wow.

[01:18:55] Yeah.

[01:18:55] They don't pull any punches on the show.

[01:18:58] Punch.

[01:18:58] Okay.

[01:18:59] So maybe I'll bring up this.

[01:19:00] It was, I would put this as like hyper violent, right?

[01:19:04] It was over the top.

[01:19:06] And I think, you know, the, the references that the games are hyper

[01:19:11] violent, right?

[01:19:12] Like a lot of that stuff just happens.

[01:19:14] However, the thing about the games and again, I know we're talking about it,

[01:19:17] but I want reason to bring it up is because the games are so cartoonish,

[01:19:20] right?

[01:19:20] Like fallout three came out for the Xbox three 60, you know, we're

[01:19:23] talking like really old gen consoles here.

[01:19:27] So none of it looks particularly realistic and it's all like very

[01:19:31] getting at just cartoonish over the top violence.

[01:19:34] Whereas in these shows, man, these people are getting decapitated

[01:19:38] and dismembered and burned alive.

[01:19:42] And, you know, every manner of, you know, horror and brought down upon them.

[01:19:51] So where's where to your guys' thoughts on the ultraviolence?

[01:19:54] It, it didn't bother me.

[01:19:56] Um, you know, I've, I've seen.

[01:20:00] Gruesome stuff pretty much all my life.

[01:20:02] So I don't really, the gruesomeness didn't bother me there.

[01:20:05] And there really wasn't a lot of cringe.

[01:20:07] The only moment in the whole series that made me cringe a little bit.

[01:20:11] Um, and not for a bad reason.

[01:20:13] I think it was a good cringe, meaning like it was, that was the

[01:20:16] purpose of the scene was when they gave Willzig his new foot.

[01:20:21] And it was that grinding thing that was supposed to grind off the stump

[01:20:26] of his leg to kind of attach.

[01:20:27] And he's like, Oh yeah.

[01:20:29] Yeah.

[01:20:30] Like I would have been like screaming a lot more than that.

[01:20:34] I mean, that goes back to what I was saying earlier, even though it's more

[01:20:38] graphic than pixelated video games from the nineties, it's still in tone.

[01:20:45] It feels cartoonish to me because people barely react.

[01:20:49] You can just sew a finger on and it's not a problem.

[01:20:51] A guy gets like an arrow shot through his throat and he's like, why didn't

[01:20:54] I die?

[01:20:54] And so it feels cartoonish to me.

[01:20:58] Yeah.

[01:20:58] Okay.

[01:20:59] And, and, and I mean, I, I still think like I had said, if this had come out

[01:21:04] 20 years ago, it would be the water cooler show.

[01:21:06] But one thing that's changed.

[01:21:07] And I think the walking dead has a lot to do with this is gore is a

[01:21:10] lot more accepted on TV now and people keep upping the ante and we

[01:21:15] just get to sensitize to it.

[01:21:17] So there is a part of me that's like, yeah, do we really need that?

[01:21:21] Like people feel like they have to do that to make a good show, but, um,

[01:21:25] yeah, that's fine.

[01:21:26] Yeah.

[01:21:27] Gore, Gore and language are two things that we've kind of become

[01:21:30] desensitized to.

[01:21:32] And you know, the show has both, but I don't think either element was over

[01:21:37] the top in this series at all.

[01:21:39] But I do think if someone from a say 30 years ago saw this, they

[01:21:43] would just be floored by it.

[01:21:44] It's pretty graphic.

[01:21:45] What the fuck?

[01:21:46] Yeah.

[01:21:46] Yeah.

[01:21:47] Except you'd say what the heck.

[01:21:48] And they'd be like, okay, dokey.

[01:21:50] Yeah.

[01:21:50] Okay.

[01:21:50] Dokey.

[01:21:51] You can say, is this any more?

[01:21:55] Oops.

[01:21:55] Uh-oh.

[01:21:56] Is this any more, you know, or less violent than let's say Sam Peck

[01:22:00] and paw from the late sixties, early seventies even, which was against

[01:22:05] stylized hyperviolence.

[01:22:06] Uh, so he was known for doing these Westerns where people would get

[01:22:10] shot over and over in slow motion and blood spurting everywhere.

[01:22:14] Money.

[01:22:14] I mean that it's on TV makes a difference too.

[01:22:18] Cause I think there has been much more violence in the movies going

[01:22:21] further back than on TV.

[01:22:23] Well, yeah.

[01:22:26] Okay.

[01:22:27] So again, I was just starting to throw out there because that's

[01:22:28] definitely the living dead.

[01:22:30] Yeah.

[01:22:30] They, that's definitely something that carried over from the

[01:22:32] video game, uh, it's the over the top ultraviolence.

[01:22:38] Yeah.

[01:22:39] But again, like probably just maybe I don't know if it's because

[01:22:42] I'm desensitized to it or because I expected it from this

[01:22:46] universe, from this world that it just, it didn't, it didn't bother

[01:22:50] me at all.

[01:22:50] It was, it was, I was very accepted of it.

[01:22:52] Okay.

[01:22:52] The tone really to influences how we receive this stuff.

[01:22:57] You know, it, this is convenient.

[01:23:00] Almost feels like a comedy or dramedy at least there's a lot of

[01:23:04] comedy like when the guy at vault four is like, you know,

[01:23:10] cause Lucy went up to 12 and she wasn't supposed to.

[01:23:12] And he's, uh, he comes at her with this big giant, like a

[01:23:16] machete type thing and now we sent it to you to death by the

[01:23:21] evacuation to the surface.

[01:23:22] And then he's like, so he's just sawing her restraint.

[01:23:26] Overseer, overseer Benjamin is doing that.

[01:23:28] Like he saw, I got it with a machete.

[01:23:31] They couldn't, we really need to sharpen this.

[01:23:35] It's ridiculous.

[01:23:36] Yeah.

[01:23:37] Oh yeah.

[01:23:37] Yeah.

[01:23:39] And then, and then, uh, um, Oh God, why'd I forget his name already?

[01:23:45] Um, over sea board, um, Maximus, Maximus comes in

[01:23:52] with a, with the power armor and just starts tossing people.

[01:23:55] See, I thought, okay, they made this goofy moment, but now it's going to turn dark.

[01:24:01] He's going to come in and just shoot everybody up.

[01:24:03] Right.

[01:24:03] And I was like really bummed about that because I don't like when there's

[01:24:07] violence that could have been avoided and it's because of a misunderstanding.

[01:24:11] But he didn't see he busted the place up a bit, maybe, you know,

[01:24:15] bruised a few people, but then they just, it was fine.

[01:24:18] And she said, don't.

[01:24:19] And they kicked him out and I was like really relieved.

[01:24:22] Well, even because even the followup moment where she talks

[01:24:25] him into returning the core.

[01:24:26] Yeah.

[01:24:27] And she dropped it down.

[01:24:29] She dropped, they drop it down there and you just hear from down there.

[01:24:32] Thank you.

[01:24:34] I mean, I love that so much that she insisted cause she didn't want to kill

[01:24:39] a whole community just even though it would help her get back to her father.

[01:24:43] But the part that didn't make sense is that they let him out

[01:24:45] with it in the first place.

[01:24:48] Do it.

[01:24:49] Oh, I thought they just sort of snuck out, but they were, they were,

[01:24:52] their knowledge that he stole that thing.

[01:24:55] I mean, yeah, I think he was in the armor.

[01:24:59] Were they really going to stop him?

[01:25:01] I guess that's a good point.

[01:25:03] You know, they were just going to let him walk out with it.

[01:25:06] So, um, do you think, do you think we might see some Emmy

[01:25:13] nominations from anybody in this show?

[01:25:14] Because it's so genre, I wouldn't be surprised if it was more

[01:25:18] technical type things.

[01:25:20] Okay.

[01:25:20] What would you, what would be the categories?

[01:25:23] What would they be getting awards for?

[01:25:25] Best show.

[01:25:26] That show.

[01:25:27] Okay.

[01:25:28] I can see maybe, yeah, maybe best drama.

[01:25:31] Actually, they might even put this in comedy.

[01:25:34] Um, I think it could go in either one.

[01:25:37] Uh, yeah.

[01:25:38] They might wait to see what, if they're gonna, if they're

[01:25:41] gonna put it out there for your consideration, they might wait to see

[01:25:44] what other shows might be nominated to see where they're going to put it.

[01:25:48] Because they put, they nominate themselves.

[01:25:51] They submit for which category.

[01:25:53] So they might wait to see which one they have a better chance of winning.

[01:25:57] Yeah.

[01:25:57] Okay.

[01:25:57] So they just, there might be some, you know, category,

[01:26:01] you know, playing around with that.

[01:26:02] Yeah.

[01:26:03] But based on what we've seen, I think, isn't it still,

[01:26:07] pretty rare for genre things to win anything.

[01:26:10] So I wouldn't be surprised if they don't.

[01:26:13] West did Westworld or game of Thrones ever win any Emmys?

[01:26:16] I think game of Thrones, probably did.

[01:26:18] Or the rings even win like best picture back to like,

[01:26:21] they got a lot of technical stuff.

[01:26:23] Well, the movie actually won.

[01:26:25] Movie won best picture.

[01:26:26] Return of the King.

[01:26:27] Yeah.

[01:26:27] Okay.

[01:26:29] Maybe it will then.

[01:26:30] But do you think maybe like Ella Purnell or Walton Garland

[01:26:33] is going to win?

[01:26:34] But do you think maybe like Ella Purnell or Walton Goggins could be nominated?

[01:26:40] I would guess and hope Walton Goggins would over.

[01:26:43] I would too.

[01:26:45] I would, too.

[01:26:47] She was good, but he was phenomenal.

[01:26:48] He's great.

[01:26:49] I and it's what's so funny, too, is before this show was announced

[01:26:54] and he was announced to be on it, I was talking to his publicist

[01:26:58] about getting him on the podcast because I wanted to talk to him

[01:27:01] just because I love him from justified and other things.

[01:27:03] Now that he's on this show, I'll never get him.

[01:27:06] Never get him.

[01:27:07] He's trying anyway.

[01:27:09] I'll keep trying, but I don't think it will ever happen.

[01:27:11] You never know.

[01:27:13] Any kind of any other things people we want to bring up about the series

[01:27:18] before we kind of transition a little bit into game talk?

[01:27:23] Because I know how I'm going to make the transition because there is one

[01:27:26] thing about the show I want to bring up to start that conversation.

[01:27:30] But I don't want to do it unless we have other things.

[01:27:34] The only thing I want to say is that I had a drink with Michael

[01:27:37] Emerson once and he was so jealous of that, too.

[01:27:41] I know.

[01:27:41] I know you did them so jealous of that.

[01:27:44] He was like so because we did a panel and at Walker Stalker and

[01:27:49] he was such a trooper at people would ask all these crazy

[01:27:53] questions about Lost and he would do his damn best to answer it

[01:27:57] as well as he could, you know, and if he could have, you know,

[01:27:59] for sure he would just say what he thought it probably could have been.

[01:28:03] And then I saw him at the bar later that night and I was sort of like

[01:28:07] went up next to him to order a drink, but I didn't want to intrude.

[01:28:10] And he was like, oh, hey, that was a great panel.

[01:28:12] And then we just sat and talked for like a half an hour or something like that.

[01:28:15] I when Kristen and I were covering Lost over on Revisited, I

[01:28:20] there was one point where I literally I just one Monday I woke up and I just

[01:28:25] I found all the publicist information for everybody on the show.

[01:28:29] And I just sent out a mass emails to everybody to try and get people on.

[01:28:33] And, you know, Terry El Queen's people got back and said, well,

[01:28:38] he doesn't really want to talk about Lost anymore.

[01:28:40] He wants to move on. I was like, OK, whatever.

[01:28:42] Michael Emerson's publicist got back to me and said, oh,

[01:28:45] he would probably love that.

[01:28:47] Let me see if I can get him, you know, get a hold of him

[01:28:49] because he still loves talking about that show.

[01:28:51] And then scheduling wise, it never worked out.

[01:28:53] But I could see him because of the stories that you told

[01:28:57] and knowing when I know from his publicist, I could see him being that kind of person.

[01:29:01] He was and you know, he's if you watch Lost,

[01:29:05] he's he's not a he's a wily guy.

[01:29:09] You know, he's not to be trusted.

[01:29:11] And he was just so sweet and nice in real life or just in that few minutes.

[01:29:16] Who knows? Maybe he's actually just like Ben Linus.

[01:29:18] But when I saw him in this show, I've been conditioned not to trust him.

[01:29:23] So even though he came across as a good guy, as a character,

[01:29:26] I was like, what does he have to just turn out to be a good guy?

[01:29:29] Maybe I'll reach out to his publicist again to get him on for fallout.

[01:29:32] Like that'd be kind of be good, too.

[01:29:35] But yeah, he is.

[01:29:36] I mean, and he's such a great actor in the sense that,

[01:29:39] you know, you know, talking about Lost again,

[01:29:40] he was only supposed to be on what two or three episodes.

[01:29:43] Right. Really show.

[01:29:44] And then he ended up being on the whole rest of the like them.

[01:29:48] Lost was good about.

[01:29:50] Adapting to what was working. Yeah.

[01:29:52] Yeah, you could say his role is probably the most iconic

[01:29:58] series. Yeah.

[01:30:01] I mean, and then and Nicky and Palo, not so much, not so much. No.

[01:30:07] Thank God they didn't make it over the show.

[01:30:10] Well, I'd say that's let's just go right into it.

[01:30:13] OK, so with that being said,

[01:30:16] the end of the series is a perfect transition

[01:30:19] into bringing us into the video game world, because

[01:30:22] it is a big reveal for anybody who is familiar

[01:30:26] with the video game series of fallout television period.

[01:30:29] People are if you've never seen the series before

[01:30:32] or never played the games before, you're not familiar with it.

[01:30:35] You are not familiar with the city that we see at the end of fall.

[01:30:38] Well, I do know that the highest rated fallout game is fallout New Vegas.

[01:30:43] But that's all I know.

[01:30:44] And that is what we see at the end of season one of fallout.

[01:30:50] And then we see the NCR, right?

[01:30:52] And there's so we are we getting into spoiler?

[01:30:55] Should we warn people now that probably a good idea.

[01:30:58] Yeah, they didn't talk about the games that might we just talked about.

[01:31:01] Yeah. But yeah, now we want to talk more.

[01:31:04] And if you don't want to hear things about the games

[01:31:07] that could potentially come up in the series in the future,

[01:31:10] then you should get to the listener feedback section.

[01:31:12] Yeah, we don't I mean, we don't know if any of the stuff

[01:31:15] that we're going to mention is going to make it into season two.

[01:31:17] But there's always a potential for it.

[01:31:19] So, yeah, if you want to kind of avoid it, now's the time.

[01:31:22] I'll put it in the show notes, the timestamps for when to come back

[01:31:26] in for listener feedback and and everything else.

[01:31:29] But yeah, like I that got me excited because I've never played New Vegas.

[01:31:34] But I know how beloved that game is.

[01:31:38] And I was excited to see that.

[01:31:41] Yeah. So I think that is something that's going to

[01:31:45] was always going to hang over the show is the comparison

[01:31:50] to the video games and sort of like the story canon,

[01:31:54] the video game side versus the story canon and the TV show.

[01:31:59] And I guess my take on it is that the the various games, right?

[01:32:04] The various iteration of the games

[01:32:07] are basically in separate worlds, and there's not a whole lot of overlap

[01:32:10] in the story, though, not all like canon to each other.

[01:32:13] I thought this was just another story in the universe.

[01:32:16] Do they contradict each other?

[01:32:17] Well, no. So that's what I'm saying is like,

[01:32:20] they're all basically standalone stories in those.

[01:32:22] Yeah, it won't really overlap at all.

[01:32:24] And they but they're in the same world.

[01:32:26] Yes, well, it is.

[01:32:27] But like, you know, they don't have like New Vegas was kind of its own

[01:32:32] thing and kind of had a unique story that was sort of different

[01:32:36] than all the other ones.

[01:32:37] Again, even though people,

[01:32:39] some people, they consider that the best in the series.

[01:32:42] But again, so there's really not a whole lot of overlap.

[01:32:44] And like you're saying that the thing about the fall of video games

[01:32:47] is that they can just sort of take this, you know, this universe

[01:32:51] and all of the call outs and all of the tropes and everything.

[01:32:56] And they could just apply it to anywhere, right?

[01:32:58] Like kind of like Grand Theft Auto.

[01:33:00] They can have it anywhere they want and make a standalone story for those.

[01:33:04] But there's a whole backstory to the world that they have to honor,

[01:33:07] at least right.

[01:33:09] Right. But again, like they don't do well.

[01:33:11] They don't get it that much.

[01:33:12] They're mostly for this.

[01:33:14] There's not there's not a lot of history of vault tech

[01:33:18] and management and on all of that in the video games.

[01:33:22] A lot of it is really kept open and kind of a mystery.

[01:33:24] The show dives into it a lot more than the games ever did.

[01:33:29] So the show is kind of giving us more of an expanded look

[01:33:33] at this universe than the games, you know, because like the games themselves,

[01:33:37] like all of the stuff that we get in the first couple of episodes of the show

[01:33:41] and then little scenes here and there of life in a vault.

[01:33:45] You don't get any of that in any of the games.

[01:33:48] The games legitimately start with you leaving the vault.

[01:33:50] Leaving. But do you think that the creators of the games

[01:33:54] have like a Bible for the world that they yeah.

[01:33:57] And that the elements that they place in the games

[01:34:02] align with that.

[01:34:03] And then they probably handed something like that over

[01:34:06] to the showrunner so it would all fit together,

[01:34:09] even though it doesn't come out in the game so much as like part of the story.

[01:34:12] Something like that.

[01:34:14] Yeah. Again, like like you're saying, they have this fallout universe

[01:34:18] and they can, you know, the great thing about it is

[01:34:22] you can go anywhere and find some new story, right?

[01:34:25] You can go find some forgotten settlement

[01:34:28] or you can find some underground vault that was abandoned

[01:34:31] or you can find some, you know, weird mad scientists hide out.

[01:34:36] Right. It's just like it can be anything.

[01:34:38] There's all kinds of factions that you can get involved with.

[01:34:42] There's a lot more robots in the video games

[01:34:46] and there's whole factions and storylines with those, particularly,

[01:34:50] you know, like they had the robo brain, right?

[01:34:52] So they figured out how to put brains inside of robots and control things.

[01:34:57] So the I think that's sort of

[01:35:00] the sort of brilliance of the whole thing

[01:35:02] and why I think it leads well to these TV shows is because again,

[01:35:08] Canon is just not that big a deal. Right.

[01:35:10] Like they can just make up whatever shit they want or they could just go.

[01:35:13] How about this?

[01:35:14] They can go off on a different storyline and not have to really worry about

[01:35:17] continuity all that much.

[01:35:19] I mean, it's like, OK, so like, for example, Star Wars,

[01:35:22] big sprawling universe.

[01:35:24] But if like especially Dave Filoni, the guy behind the Clone Wars,

[01:35:29] if he does a story, he could do his own standalone story.

[01:35:32] But the dressing that he puts around it, the creatures that he puts in,

[01:35:36] it's all going to be something that makes sense in the universe.

[01:35:41] You may have seen this type of alien before.

[01:35:43] And if they're like especially in doing mining this alien,

[01:35:47] then they might be miners in this standalone story that he does.

[01:35:50] So I guess my point in saying all this is that even though

[01:35:54] the story itself could be unique in the different games,

[01:35:59] there's still like a cohesiveness to the background, maybe.

[01:36:04] But you're saying not so much.

[01:36:06] It doesn't matter. It's just a radiated world.

[01:36:08] And that's all the tropes.

[01:36:10] The tropes are there.

[01:36:11] And again, that sort of universe, right?

[01:36:13] Where that world is again, this everything is stuck in this post

[01:36:17] World War Two, you know, 50s, optimistic,

[01:36:21] you know, corporations are your saviors or evil, you know, all that stuff.

[01:36:27] And then all the college again, how Nuka Cola is such a big part of the universe

[01:36:32] to the point where it's their money and they pay with bottle caps.

[01:36:35] Yeah. Yeah. Yeah.

[01:36:36] So yeah. So again, like there's again, all these things again,

[01:36:39] like all the food, yumdum, deviled eggs.

[01:36:42] We had the dirty water, right?

[01:36:47] She was drinking the dirty water,

[01:36:51] all the various guns. Right.

[01:36:53] So so so maybe I just sort of mentioned that I kind of brought this up before

[01:36:58] is that there it's almost the same game as Skyrim or Oblivion Elder Scrolls.

[01:37:03] Right. It's the same game engine.

[01:37:05] They use the same scripting language.

[01:37:07] They use the same like voice actors,

[01:37:12] the same sounds, atmospheric sounds of the same.

[01:37:17] It's like and it's they're all RPGs.

[01:37:19] So the same style of games,

[01:37:21] which is a role playing game where you take a character,

[01:37:24] but then you kind of build them up, their stats and stuff over the course of the game.

[01:37:28] Well, I guess again, the big open world.

[01:37:30] And, you know, again, yeah, you can upgrade everything.

[01:37:34] There's different.

[01:37:36] Well, one of my genre, one of my favorite nods to the game,

[01:37:39] you know, in the very beginning when Lucy is sitting down

[01:37:42] and she's talking to the overseers of everything,

[01:37:46] you know, we we get her listing off all of her traits.

[01:37:51] That's basically building your character.

[01:37:53] That's creating your character for and that's on purpose.

[01:37:57] Yeah, she's talking about like her her strength.

[01:38:00] She's talking about her charisma.

[01:38:02] She's talking about all these different statistics

[01:38:04] that you have to do when you are creating your character.

[01:38:07] I love that. And then the Pip Boy,

[01:38:09] which is the computer that they wear on their arm.

[01:38:12] I was always trying to look at the screen of that when I was watching

[01:38:16] because you have the vault tech, you know, vault boy on there,

[01:38:21] you know, with like all these different numbers.

[01:38:22] And that's what you have in the game.

[01:38:24] Like you look like the interface to check your stats and stuff.

[01:38:28] It's your map. It's your stats.

[01:38:29] You know, it's your it's your health status.

[01:38:31] It's everything. So it's the PDA, right?

[01:38:33] Like most games have a PDA.

[01:38:35] So it's this one, although it's pretty chunky. Yeah.

[01:38:38] So it's actually I thought that was kind of weird

[01:38:40] that they would have that in the TV show

[01:38:44] because it's completely not practical, right?

[01:38:48] It's this huge thing strapped to your arm that gets in the way of everything.

[01:38:51] And it's really clunky how you have to do everything.

[01:38:54] But again, if this show is heightened and it's in its own

[01:38:58] like atomic age, yeah, reality, you know, I think it fits.

[01:39:04] Well, I mean, they still get to the screen.

[01:39:08] They need a PDA for the game, right?

[01:39:10] You got to see all these menus for all. Yeah.

[01:39:13] That's they got to do it.

[01:39:14] And then they want to have it look stylized, right?

[01:39:16] So you're not going to have it also became like there's a theme of us

[01:39:21] versus them or, you know, individualism, conservative versus leftist kind of a thing.

[01:39:28] And I feel like this became a symbol of if you're on one side,

[01:39:33] if you're wearing this thing, that means it's kind of like a mega hat,

[01:39:36] you know, not the same idea, but just I only say that in a way

[01:39:39] that it identifies you as a certain kind of person and other people don't like it.

[01:39:42] If they see well, it's specific.

[01:39:44] So I think it functioned in that way.

[01:39:45] Yeah. So it's specifically vault dwellers.

[01:39:48] Like Cooper said he lost jobs because he did the commercial for the vault.

[01:39:51] And yeah, yeah, yeah.

[01:39:53] Yeah. So the idea is like it was supposed to be only vaults

[01:39:56] have these and in the games they would you would have random MP speed.

[01:40:00] Go, wow, you got a pit boy.

[01:40:01] I've only heard of those.

[01:40:03] You know, like it was just totally rare thing

[01:40:04] because you hardly ever see all dwellers.

[01:40:06] But they had multiple pit boys for sale in the merchant shop in Philly.

[01:40:13] Amongst other sort of call that from the video games like the bobble heads.

[01:40:17] Right. You saw those bobble heads in the show.

[01:40:20] The vault. Yeah, those are skill upgrade.

[01:40:24] Yeah, things they're permanent.

[01:40:25] They're permanent skill upgrades.

[01:40:27] You get like a plus one permanently to a skill.

[01:40:30] Yeah. Which bobble head that you find in the game.

[01:40:33] So so it's one of these things like in a lot of games.

[01:40:35] It's those things that are hidden that you're supposed to find

[01:40:38] and it makes you go explore. Right.

[01:40:40] Like where you get right.

[01:40:42] So that's what they are.

[01:40:43] They're basically just ways because they're just hidden everywhere.

[01:40:45] So you just got to go find them.

[01:40:46] So it's just exploration.

[01:40:49] Yeah. So yeah.

[01:40:50] So again, that's another call out.

[01:40:52] So if I was to say, what is the again, what thought is the game?

[01:40:57] Right. It's just a big open world that you explore and you'll find it.

[01:41:01] Like, again, anywhere you go, you'll find some funky, weird character

[01:41:06] or person or robot or something or you get in a fight.

[01:41:09] But again, it's just like anywhere you go,

[01:41:11] you'll find something cool.

[01:41:13] So it really makes exploration a big part of the game.

[01:41:17] Right. Like you're going to see this huge world

[01:41:20] and you're going to go out and find all the cool stuff in it.

[01:41:24] So then OK, then so skill upgrades is the other one.

[01:41:27] Right. So you got to do stuff that skill upgrades

[01:41:30] and then you do a lot of fighting. Right.

[01:41:31] So with how even how hyper violent the TV show was,

[01:41:36] it's a tenth of one percent, even if the fighting in the.

[01:41:39] Yeah. Yeah.

[01:41:41] Getting in the last of us is the same.

[01:41:43] You said if Joel killed as many people on the show as he did in the game,

[01:41:47] you would think he was just a psychopath. Yeah.

[01:41:50] We also you know, you also talk about to, you know,

[01:41:53] we talked about how the differences in Lucy's character, how, you know,

[01:41:57] at certain times she's all bloodied up and she's wearing all this

[01:42:00] miscellaneous armor. Well, that's your character in the game, too.

[01:42:03] You start in a vault jumpsuit.

[01:42:06] And as you progress through, you get all these different types of armor

[01:42:10] upgrades that you're constantly swapping out because you're taking them off

[01:42:13] of people that you kill.

[01:42:15] So Lucy's character does the same thing throughout the game

[01:42:17] or throughout the television show, too, is that you see her wearing just

[01:42:21] random different pieces of armor on her body,

[01:42:25] which is like another great call out to the to the game.

[01:42:28] Yeah, there was I didn't even notice that.

[01:42:31] Yeah, it was almost exactly the armored vault suit from the game.

[01:42:35] Yeah, we had that same sort of strapping.

[01:42:40] Yeah. So so OK.

[01:42:43] And then the next one big one.

[01:42:44] OK, so there's exploration skill upgrades and then

[01:42:52] I guess you call it stuff upgrades, right?

[01:42:54] You're going to upgrade your equipment.

[01:42:56] So there's, you know, all these upgrade stations that you have.

[01:43:00] You can then in the fall for at least

[01:43:05] there's a huge variety of power suits.

[01:43:08] So in the previous ones, there's only a couple, I think the two fifty one

[01:43:11] and the sixty, but in fall for just went over the top.

[01:43:15] And there's so many powers.

[01:43:16] Can you wear those? You can wear those. Yeah.

[01:43:19] You can you can wear them and you can mix and match pieces

[01:43:22] from different suits.

[01:43:24] And just like in the show, you need a fusion core to power them.

[01:43:29] Otherwise, they are useless.

[01:43:30] That's right. And then you'll notice that the power

[01:43:34] supplier, you know, whatever in the vault also use one of those. Right.

[01:43:38] So those fusion cores end up being used all over in the game

[01:43:41] and you'll find them, you know, because you'll run out of fusion cores

[01:43:44] and you can't move.

[01:43:45] Right. And then you'll have to go find one.

[01:43:47] Right. Again, I think just briefly,

[01:43:51] it's kind of worth it to mention to people who don't know that

[01:43:55] like nuclear power plants,

[01:43:56] nuclear power plants right now are based on the science of nuclear fission,

[01:44:01] which means splitting an atom and energy is released,

[01:44:05] but also toxicity, the nuclear waste that's super, super toxic

[01:44:09] and also dangerous.

[01:44:11] And we're trying to figure out how to do nuclear fusion,

[01:44:17] which is what is happening inside the sun.

[01:44:19] And that's when you smash atoms together, not pull them apart.

[01:44:24] And there's also energy created in that action.

[01:44:27] But supposedly it has no toxic byproduct.

[01:44:31] But we just can't quite figure out how to do it.

[01:44:34] But if you could figure it out, from what I understand,

[01:44:37] you could just have a small amount of material that could produce tons

[01:44:41] and tons of energy for a long, long, long time.

[01:44:43] Yeah, that's kind of the that's kind of the cold fusion

[01:44:45] that they is developed in the series.

[01:44:47] And they show. Yeah.

[01:44:48] And that's kind of the when I mentioned at the top of the episode,

[01:44:52] they kind of like the altered the alternate reality that the show is.

[01:44:56] This is a 1950s where fusion has been mass produced.

[01:45:01] I mean, car cars are run on fusion cores.

[01:45:04] That's why in this different time, these armored suits and everything,

[01:45:07] they're basically being run by fusion cores from the 1950s

[01:45:13] because they last for hundreds, if not thousands of years.

[01:45:17] You know, so that's that's where we get all that.

[01:45:19] But going real quick

[01:45:21] to enter just to cut you off for a second there, but,

[01:45:24] you know, going back to locations and things like that.

[01:45:28] And I think one of the great things that the series has working for itself

[01:45:32] is when it comes to the history and the lore,

[01:45:36] the show kind of has a sandbox to work in when it comes to

[01:45:40] what they're doing in the past, explaining the origin of this world,

[01:45:44] because the games don't do it.

[01:45:46] So the shows are kind of working in a sandbox.

[01:45:49] That's their own little world to build up that story and create it.

[01:45:54] And the other thing that the series is working for them as well

[01:45:57] in regards to not kind of stepping on

[01:46:01] things that have already been established in the games

[01:46:03] is the fact that Fallout three takes place in D.C.

[01:46:07] Four is in Boston.

[01:46:08] The Fallout games are on the West Coast, with the exception of Las Vegas

[01:46:13] or on the East Coast, with the exception of New Vegas,

[01:46:16] which is in Las Vegas.

[01:46:18] So using the West Coast, that's their own again, little sandbox

[01:46:22] to use that they don't have to worry about stepping on the toes

[01:46:25] of anything that's been established already in the games.

[01:46:27] OK. Yeah.

[01:46:29] So again, again, there's an implied shared universe or shared world,

[01:46:34] but they just don't overlap.

[01:46:35] You know, most people just don't travel.

[01:46:38] So you could say that's kind of like a weird contradiction, right?

[01:46:42] Because there's tons of people and they've got these settlements

[01:46:47] and they've got things powered, but they don't clear any of the debris

[01:46:51] anywhere. Everything is still bombed out and to rubble and everything.

[01:46:56] You know, it's like they they just want to keep it

[01:46:59] post-apocalyptic, right?

[01:47:01] Like they don't want to build or read,

[01:47:05] you know, regrow anything now.

[01:47:07] I think it was kind of interesting, too, that they had some.

[01:47:10] This is sort of a difference in the games that they had some places

[01:47:14] that were going through forests and stuff where most of the

[01:47:17] I don't recall a whole lot of forests and.

[01:47:19] All of games like everything is just bombed out and irradiated

[01:47:23] and dead and, you know, weird.

[01:47:26] So it's like how those forests stay around.

[01:47:29] But again, again, it's I don't know if that's an important point or not,

[01:47:34] or it's just this difference.

[01:47:36] Yeah. Do you guys think that the story of Vault

[01:47:41] Tech actually being the ones that.

[01:47:45] Cause the nuclear bomb to go off.

[01:47:47] Was new for the series then that that that wasn't in the game at all.

[01:47:52] Like that wasn't the intention of the game.

[01:47:54] I don't recall that being in the game at all.

[01:47:57] I think that was a nice little twist.

[01:47:59] It is, yeah.

[01:48:00] Again, it goes along with us, you know, the whole aesthetic or the world.

[01:48:05] But I like it's contradictory, right?

[01:48:08] Like the various games they they have various explanations.

[01:48:11] And most of it you'll find like, you know, a terminal somewhere.

[01:48:15] A terminal somewhere and you'll see some records.

[01:48:19] But they never, you know, they never really go into a lot of detail.

[01:48:22] Like I think a lot of it was just the

[01:48:25] the war with the Americans, US and the Chinese just got out of hand.

[01:48:29] Yeah, it was just spontaneous thing.

[01:48:31] And there wasn't any weird, you know, conspiracy or anything.

[01:48:37] But then there was other things like you get into the DLC.

[01:48:41] The DLC has its own thing.

[01:48:42] So there's actually a nuclear world DLC that I have to go into.

[01:48:48] But it's probably one of the best DLCs across any video game I've played.

[01:48:52] And it's like so good.

[01:48:54] But they had their own sort of like how the military,

[01:48:58] you know, got their weird, you know, weapons and ended up

[01:49:03] leading to wars and things like that.

[01:49:05] So again, so like I was saying, like most of these video games is just a,

[01:49:11] you know, a an avenue to explore these stories.

[01:49:15] You know, like they don't get caught up in canon at all.

[01:49:18] You know, it's like they just you've got new you got caps.

[01:49:21] Do you got new Coca-Cola?

[01:49:23] You know, do you got, you know, your devil eggs?

[01:49:26] Do you got, you know, the barrels and the gulpers?

[01:49:30] Actually, the gulpers is from a DLC.

[01:49:32] So that's that was kind of an interesting choice to use there.

[01:49:36] You know, so but again, like the games are just super fun,

[01:49:42] like I was saying before, because it just you know,

[01:49:45] you can just if you really like exploration and games, it's perfect.

[01:49:48] It's really great.

[01:49:49] Yeah, they are a lot of fun.

[01:49:51] Like I said, I'm even getting back into them now.

[01:49:52] I'm replaying for now and I'm replaying it with the DLC

[01:49:56] because I've never played the DLC on it last time.

[01:49:59] So now the DLC is installed.

[01:50:01] So and I've already seen it's already popped up in my mission log

[01:50:05] to go to Nuka World, and I just haven't gone there yet.

[01:50:09] One of the things that I I wanted to bring up real quick

[01:50:11] is one of the things that the show kind of did

[01:50:14] that played a nod to the games is, you know,

[01:50:18] one of the most iconic things for fallout for fallout is the thumbs up

[01:50:22] is the, you know, vault boy thumbs up.

[01:50:25] It's on everything. It's in the games.

[01:50:27] It's in the show.

[01:50:28] But the show gave us an origin.

[01:50:31] Yeah, boy. Yeah.

[01:50:33] And it's Cooper. Yeah.

[01:50:34] Yeah, I think so.

[01:50:36] That is interesting.

[01:50:38] Um, again, I think they just made that up for the show

[01:50:41] and it's not a bad thing.

[01:50:42] But yeah, yeah.

[01:50:44] But again, like it's it goes back to what I said earlier,

[01:50:46] is that they kind of have their own little sandbox to play.

[01:50:49] They create this backstory that the games never gave us.

[01:50:53] So for them, it's taking advantage of the format

[01:50:57] because shows are much more about story.

[01:51:01] In general, I mean, you know, the games.

[01:51:04] So yeah, why not tell this story? Yeah.

[01:51:08] Anything, Doug, anything from the games that we didn't get

[01:51:12] in this season that you would want to see pop up in season two?

[01:51:15] Because I can think of one thing I want to see in season two.

[01:51:18] Well, OK, so it was how are they going to start to,

[01:51:22] you know, sort of sort of get into some of the game mechanics more

[01:51:27] and then try to explore those again.

[01:51:29] So the big parts of the games are exploration, then scrapping, right?

[01:51:34] Just going around and find scrap that you can use to upgrade things. Right.

[01:51:38] So you've got a scrap and you got to explore.

[01:51:40] And then all the crazy weapons. Right.

[01:51:43] So they kind of pointed out they had, I think, like they

[01:51:46] the brotherhood of steel knife, they had a

[01:51:51] laser rifle sticking out of the bag.

[01:51:53] They lug around so you can see the butt end of it.

[01:51:56] Right. But I didn't see any all of the any.

[01:51:58] So I was kind of hoping there'd be a lot more crazy weapons, frankly.

[01:52:02] Yeah. Yeah. No, go ahead.

[01:52:04] So what were you kind of?

[01:52:05] So I just thought there's so there's actually two things

[01:52:07] I would like to see pop up in season two.

[01:52:11] In season one, we got the Brotherhood of Steel.

[01:52:14] We got the Raiders and we got the New California Republic. Yeah.

[01:52:18] I want to see the Institute and I want to see the Minutemen.

[01:52:23] Yeah. There are other factions that we need to see.

[01:52:27] OK, so that's OK.

[01:52:28] So that's a really good point is that a big part of the video games

[01:52:32] is the factions, right?

[01:52:33] Like you come across some settlement and then it's going to be,

[01:52:37] you know, the whatever it is, the Raiders, the Brotherhood of Steel,

[01:52:41] the Institute, the under the railroad, the

[01:52:47] ghouls, the merchants, the settlers.

[01:52:51] Then there's the various monsters. Right.

[01:52:53] And the robots. Right.

[01:52:56] So there's just tons and tons of different factions. Right.

[01:52:59] And they all you can then there's a karma thing in the game

[01:53:03] so that you can people know if you're good or bad

[01:53:06] and they'll respond to you differently.

[01:53:08] Well, I don't know how they would institute.

[01:53:09] I don't know how they would put that into a into a show.

[01:53:12] I don't think every because there's you're not going to see two

[01:53:15] different versions of the events played out.

[01:53:19] I don't think I don't think there's ways to bring everything

[01:53:22] from the game into the series.

[01:53:23] But yeah, but that is something worth noting because it's

[01:53:25] I've read about it in this particular to.

[01:53:28] Well, some other games have it, but where what Doug is saying,

[01:53:32] I guess, is if you kill a lot of people, then people might

[01:53:34] treat you differently than if you're nice. Right. Yeah.

[01:53:37] Yeah. They'll attack you. Right. Like you'll be.

[01:53:39] Yeah. You know, so you'll have you'll get a reputation.

[01:53:43] Right. So there's reputation with these factions.

[01:53:45] And if it gets too bad, they attack you.

[01:53:47] And if you're good, then they'll be nice to you and you'll actually get.

[01:53:50] OK, then they so a big part of the games

[01:53:54] is also the speech.

[01:53:57] Right. So you spend a lot of time in these dialogue

[01:54:00] trees, going through these various, you know, dialogue choices

[01:54:04] and you got to pick the right ones. Right.

[01:54:05] So it's very RPG in that regard.

[01:54:08] And then if you have a better speech skill,

[01:54:10] that they'll be more likely to give you, you know,

[01:54:12] better responses and all these things.

[01:54:15] I don't know. You know.

[01:54:17] Again, if these game mechanics make sense for the right or not, but

[01:54:22] because sometimes I think if a game mechanic

[01:54:27] just doesn't make sense and they try to force it in, then that would be a mistake.

[01:54:31] Like there's some things that they should just be like,

[01:54:33] no, that doesn't make any sense.

[01:54:34] I think it would basically just be you're going to come across the character

[01:54:38] who just seems much more charismatic than anybody else.

[01:54:41] And that's kind of the way they're going to kind of dive

[01:54:44] into those different kind of things. OK.

[01:54:46] Yeah. The only other thing I would I know for sure

[01:54:49] I would like to see in season two, and I know I've seen people online

[01:54:53] say they were disappointed not to see it in season one.

[01:54:56] But the writers and the showrunners kind of said like, well,

[01:54:59] this was something we were saving for a season two is I want to see deathclaws.

[01:55:04] Now, did they? Hint at it like, oh, there's a death call.

[01:55:08] There's a death call skull.

[01:55:10] You know, they also remember they were getting dragged away

[01:55:13] and they ended up involved for and I thought it was

[01:55:15] looked like a deathclaw or something like that.

[01:55:18] Oh, I don't know about that.

[01:55:20] I you could be right. I don't know.

[01:55:22] But I think it was.

[01:55:23] We want to see a full on one, though.

[01:55:25] I want to see a full on deathclaw.

[01:55:28] It's pretty shocking when you see in the game the first time.

[01:55:31] Oh, it's one of those things that when you're in the game,

[01:55:33] the moment you see when you're like, oh, go in the other way.

[01:55:35] Yeah, it's like, holy. I'm going the other way.

[01:55:38] Yeah. Well, maybe that's I'm sure they're saving something like I did

[01:55:42] because I've never played the games, but I know that New Vegas is

[01:55:46] considered by many fans to be the best one.

[01:55:49] And so just to see that call out to it at the end, like

[01:55:52] this is what's coming up next was pretty cool.

[01:55:54] Yeah, yeah, it was.

[01:55:57] It's a good one.

[01:56:00] I think it's it's let's just say it.

[01:56:04] It's somewhat controversial, right?

[01:56:06] There's very strong opinions one way or the other, which which is the best.

[01:56:10] I just before the podcast, Googled

[01:56:13] rank the fallout games

[01:56:17] and I went to five different sites and they all have.

[01:56:19] Oh, every site in Vegas.

[01:56:21] Yeah, yeah.

[01:56:23] I mean, it's so popular.

[01:56:25] Like I said, I've never played it.

[01:56:27] But even I at the end of the show when I saw New Vegas, I was like,

[01:56:30] OK, we're going to New Vegas.

[01:56:32] Yes, I have to play New Vegas before season two comes out.

[01:56:36] And there's a fallout five in the works, but Bethesda is prioritizing

[01:56:42] the Skyrim follow up first.

[01:56:45] Yeah, so it's going to be a while.

[01:56:46] Well, let's just say they don't bring up the fact that they

[01:56:49] it used to be single player offline, you know.

[01:56:53] RPG game, then they decided, oh,

[01:56:57] MMOs are where we make all the money in micro transactions.

[01:57:02] So they came out with an MMO fallout called fallout 76,

[01:57:05] which apparently has like.

[01:57:09] Exploded in players since the series came out.

[01:57:13] Yeah, yeah, yeah.

[01:57:15] I read it was really disappointing on launch, but has gotten better.

[01:57:19] They've made a number of improvements to the still isn't listed high

[01:57:22] in the rankings, it's like mid level.

[01:57:25] I frankly refuse to play it.

[01:57:28] Just I jumped into it for a little bit.

[01:57:30] I got bored of it pretty quick because I just don't like playing MMOs.

[01:57:33] Yeah, that's the thing.

[01:57:35] And I think, you know, like they they dumbed down the game mechanics

[01:57:39] and there's just, you know, again, the whole thing is supposed

[01:57:42] to be the lone wanderer is the literal name of the main character.

[01:57:46] And here you are.

[01:57:47] It's filled with all thousands of people and thousands of lone

[01:57:51] wonders working together. Right.

[01:57:53] We're all individuals.

[01:57:56] So yeah, so I just, you know, like so like it's interesting

[01:58:01] that they are going to come out with a new Skyrim in it.

[01:58:03] You know, single player Skyrim and single player Fallout,

[01:58:06] because that goes, you know, like they but that's just look like

[01:58:10] they weren't going to do anything.

[01:58:12] You know, more with single player, like they were just like,

[01:58:15] it's all microtransaction, MMOs and screw all this other stuff.

[01:58:18] So, you know, maybe it's because of the show or maybe

[01:58:21] because everybody just kept screaming about it. But

[01:58:24] I mean, people, OK, remember, fallout is Skyrim.

[01:58:30] It's basically Skyrim with different costumes

[01:58:32] and it's the same way.

[01:58:34] It's the same way that Grand Theft Auto is Red Dead Redemption.

[01:58:38] Yeah, and Max Karr and L.A. Noire.

[01:58:43] Yeah, yeah, exactly.

[01:58:46] It's the same mechanics, you know.

[01:58:48] Yeah, just a different genre.

[01:58:50] Yeah, right.

[01:58:51] So yeah. So again, it's but again, it is kind of the same game.

[01:58:55] Right. And so if you if you do like fallout,

[01:58:58] you probably would like Skyrim and vice versa.

[01:59:01] Right. You would probably enjoy it.

[01:59:04] It's it just has its unique setting and unique world and everything.

[01:59:10] But they're pretty damn fun.

[01:59:11] And you can see why, again, they really translate to the TV show

[01:59:15] because it's just unlimited potential.

[01:59:16] They can make stories anywhere.

[01:59:18] Right. You just walked down the road and you get to some other town.

[01:59:23] And suddenly it's a whole you know, it's been taken over by radroaches

[01:59:27] and you have to, you know, free the town from being trapped.

[01:59:30] You know, I'm just making this up.

[01:59:31] But yes. No, I mean, they needed to capture kind of what was special

[01:59:34] and unique about fallout, which is that sort of atomic age 50s

[01:59:38] optimist that we talked about combined with that just depraved mutant dark

[01:59:44] brutal tality.

[01:59:45] And I would say, too, if anybody wants to dive into these games,

[01:59:49] which I kind of share your sentiment, Doug, like I recommend these games

[01:59:52] because they are a lot of fun.

[01:59:53] I would actually say fallout four is probably the best one to start with.

[01:59:58] One, because it doesn't feel as dated.

[02:00:00] Some of the other games definitely feel a little dated graphic wise.

[02:00:04] However, fallout four still holds up in its original graphics.

[02:00:08] And April 25th this coming week, they are releasing a next gen update

[02:00:14] for PS five and Microsoft Series X for fallout four.

[02:00:19] I was getting graphics and I think it's a free update if you own the game.

[02:00:24] Excellent. Excellent.

[02:00:26] Not only that, but good.

[02:00:28] But and not only that, but fallout four actually has a really great

[02:00:31] intro story that kind of introduces you to this world.

[02:00:34] Yeah. Yeah, it is really a good.

[02:00:37] You kind of get the whole universe really well presented.

[02:00:41] And you don't miss anything story wise from fallouts one, two and three,

[02:00:45] because they're all separate stories in separate cities and everything.

[02:00:48] So fallout four is a nice kind of like encased

[02:00:53] good place to start, good introduction to the world with everything.

[02:00:57] I plan on going back to fallout Vegas once I'm done with fallout four.

[02:01:01] Although fallout four might take me a while because I'm falling back

[02:01:04] into the same thing I did the first time I played in that.

[02:01:08] Try to do everything.

[02:01:09] Well, trying to do all the side quests.

[02:01:11] But then I get to a point where you discover a different vault.

[02:01:16] You discover a new vault and its vault 88.

[02:01:20] And once you get inside this vault,

[02:01:23] you meet a ghoul who is still in her right mind.

[02:01:25] She's actually the the

[02:01:29] that overseer.

[02:01:31] She's the overseer of this vault, but there's nobody else.

[02:01:33] She's the only one there.

[02:01:35] And you you actually clear out this entire place

[02:01:38] and it becomes your sandbox to rebuild a vault.

[02:01:41] And I spend hours in this fucking vault,

[02:01:45] just rebuilding and recruiting new people to come into this vault.

[02:01:50] So so it's kind of cool because I

[02:01:53] I believe that DLC is the one where, again,

[02:01:56] you could sort of make your own vaults and you can be the overseer

[02:02:00] and you can actually set up weird, sadistic science experiments

[02:02:04] and put all the people that you attracted to the vault through it.

[02:02:08] And you can come up with more twisted in, you know.

[02:02:11] Oh, maybe I did play the DLC the first time then.

[02:02:13] And I just never got to the the the other stuff

[02:02:17] because I got stuck in vault 88 for hours on end.

[02:02:22] And it's great because they actually have a really good physics engine.

[02:02:25] So you can do all kinds of there's a contraptions one as well.

[02:02:28] DLC, so you can make all sorts of cool contraptions.

[02:02:32] OK, yeah, yeah.

[02:02:33] So but like I have to totally agree that

[02:02:36] while the other games like Fallout 3 and Fallout Vegas are considered,

[02:02:40] you know, the, you know, best in the genre,

[02:02:43] fall for is a really great way to get introduced

[02:02:46] because it does cover so much of, you know,

[02:02:49] where does vault tech come from?

[02:02:51] How do you get there?

[02:02:53] What are you doing there?

[02:02:55] How were you, you know, depraved and, you know,

[02:02:59] and it launches you right into the world.

[02:03:02] And, you know, everything and then it just

[02:03:05] everything just opens up, you know, you and cities.

[02:03:08] And it does show you.

[02:03:11] You know how different vaults were very different,

[02:03:15] like vault 88 was a place where people lived

[02:03:19] vault 111, which is the vault you start in in Fallout 4

[02:03:22] was a cryogenic fault.

[02:03:24] Everybody in there was cryogenically frozen.

[02:03:26] So it's similar to the show where different vaults had different

[02:03:29] kind of ways people lived, different vaults that you

[02:03:33] you find along the way and fall out for also show you the same thing

[02:03:36] that different vaults were different things.

[02:03:39] Different vaults were different lifestyles

[02:03:41] and experiments.

[02:03:43] Um, I want to kind of wrap up the game talk so we can go into feedback

[02:03:47] because we're already running over two hours at this point.

[02:03:49] Yeah, yeah, yeah.

[02:03:50] Um, the only thing I'll say and I'll actually

[02:03:53] this will be me bringing everybody back in because unless anybody

[02:03:57] else has anything else about the game talk, um, then then

[02:04:02] I'll bring everybody back in at this point.

[02:04:04] And I'm going to mention this one thing because I love this.

[02:04:07] I love when shows do this and this isn't game talk.

[02:04:09] So everybody else can hear this.

[02:04:11] I don't know if you know this or not, but in the commercial

[02:04:14] that Cooper records, the phone number works.

[02:04:19] It's the two one three number.

[02:04:21] You can call it or you can text it and you get two different things.

[02:04:25] If you call or text, if you call and say what they are, let people call.

[02:04:30] What do you know?

[02:04:31] The number it is two one three two five vault or two one three two five

[02:04:38] eight two eight five eight call it.

[02:04:41] That's Ben's personal number.

[02:04:42] Actually, he just wants to talk.

[02:04:45] Shit. Hold on. That was my social security number.

[02:04:47] Hang on.

[02:04:49] No, um, call it and text it.

[02:04:51] You get two different responses.

[02:04:53] Nice.

[02:04:54] All right.

[02:04:56] I will.

[02:04:56] Yeah.

[02:04:57] I'll leave it at that.

[02:04:57] You're right.

[02:04:58] It's good.

[02:04:58] Does it again?

[02:04:59] Two one three two one three two five eight two eight five eight.

[02:05:05] Okay.

[02:05:06] Or two one three two five.

[02:05:09] Yeah.

[02:05:10] Yeah.

[02:05:10] So call it and text it and just believe it at that for a good time,

[02:05:16] for a good time.

[02:05:17] Call Cooper.

[02:05:19] All right.

[02:05:19] So let's dive then into the feedback for the episode in which we got quite a bit.

[02:05:25] So thank you to everybody for all of that and for leaving the feedback.

[02:05:30] Um, let's kick it off.

[02:05:33] We're going to we got a couple of voicemails as well, so we'll kind of just throw them in as as we're going.

[02:05:38] But Doug, why don't you start us off with the first one?

[02:05:41] Me?

[02:05:42] Okay.

[02:05:43] Uh, did you not have it pulled up?

[02:05:46] No.

[02:05:46] Or did you not know you were going to be reading feedback?

[02:05:48] Well, you know, I thought it was from Doug.

[02:05:52] No, I put our names in front of each one that I wanted us to read.

[02:05:56] He's close up.

[02:05:57] Okay.

[02:05:58] So this is from Alicia Stout, uh, from somewhere and she says as a non-gamer, I'm happy to listen so you can unwind the confusion I have about the show.

[02:06:07] It says to be fair, I'm only in one step in one episode.

[02:06:12] So yeah, I hope it unwound the confusion.

[02:06:17] I think I asked her if she had I can't remember if she had any particular.

[02:06:24] Well, that was that was Alma.

[02:06:26] Oh, that was on my okay.

[02:06:27] And then but then she did leave us some other additional feedback later.

[02:06:30] So I didn't.

[02:06:30] Okay.

[02:06:31] That the question.

[02:06:32] But again, I really hope that we did cover a little bit and maybe some of those mysteries became less mysterious.

[02:06:39] And I doubt it, but I hope so as well.

[02:06:42] And I hope you're further than episode one at this point.

[02:06:46] Uh, I bet you, I bet you Alicia liked it.

[02:06:48] I have a feeling, but we'll see.

[02:06:49] I'm curious to know Roshanda Walker says, looking forward to this.

[02:06:53] I just finished the series today and I loved it.

[02:06:55] I'm not familiar with the game, but this was pretty awesome.

[02:06:58] I hope we get a season two.

[02:07:00] I'm sure we will.

[02:07:00] Well, you're right.

[02:07:01] Cause they just announced it.

[02:07:04] Uh, Joe, uh, Joe Levine, I think is how you pronounce it.

[02:07:08] Uh, never played the video game, but loved the show.

[02:07:11] Hope they keep it going.

[02:07:12] I always love Walton Goggins and just about everything, which is what got me to give out, uh, give it a chance.

[02:07:18] But I think it was well written and entertaining.

[02:07:21] And I'm right there with you.

[02:07:22] Walton Goggins drew me in.

[02:07:24] He was, he's in another show.

[02:07:26] I've been watching recently, which is invincible where he plays Cecil, I guess.

[02:07:31] Oh, he's in invincible too.

[02:07:32] Yeah.

[02:07:33] I'll have to check that out.

[02:07:34] All right.

[02:07:35] I still haven't started it.

[02:07:36] Oh, you gotta watch that.

[02:07:37] Ben, you're good.

[02:07:38] I know.

[02:07:39] Okay.

[02:07:40] So now we've got one from Jennifer McGinley and she says, Oh, I've only watched episode one.

[02:07:46] So I won't be able to listen or contribute much, but I really liked it, but had no idea what was going on.

[02:07:53] So that kind of echoes a little bit when my original watching the first episode, but after reading a great in-depth recap is all made clear.

[02:08:02] Okay.

[02:08:02] All right.

[02:08:03] Okay.

[02:08:03] Yeah.

[02:08:04] That clicks once you understand a lot of this stuff that are just references, great visuals looking forward to the rest, which I'm trying to tune into, but keep getting distracted by decision to watch sopranos 20 years after everyone else.

[02:08:17] Hey, we all got a media cube, you know, we gotta get through it.

[02:08:19] And that is a good, I mean, that show really influenced the TV landscape in a big way.

[02:08:26] Yeah.

[02:08:27] And all I'll say is don't stop.

[02:08:32] Never stop.

[02:08:32] Okay.

[02:08:35] No, I'm just kidding.

[02:08:35] All right.

[02:08:35] That's Catherine.

[02:08:36] I said don't stop because that's where it pays to black.

[02:08:39] Sorry.

[02:08:39] Spoiler.

[02:08:40] Okay.

[02:08:40] Catherine Peters says, I thought Ella Purnell was amazing in Yellow Jackets, but I love her so much more as Lucy.

[02:08:46] I could definitely see that.

[02:08:47] I haven't played fallout in years.

[02:08:49] The ending was a complete surprise.

[02:08:51] They did a great job of including so many details, but my favorite was meat dog, AKCX 404.

[02:08:58] I was yelling, where's the stem pack when she got stabbed?

[02:09:01] I'm ready for season two and maybe a replay of fallout four.

[02:09:05] So many people are going to be replaying.

[02:09:07] Yeah.

[02:09:07] That's like I said, should we, um, should we bring up dog meat actually, I think.

[02:09:13] Um, yeah.

[02:09:14] Dog meat.

[02:09:15] Cause obviously dad pretty big part of the show.

[02:09:18] He ended up being a companion for, uh, Lucy and the, uh, you know, Ben and with, yeah, he, so he end with, um,

[02:09:28] so, you know, he's in the game.

[02:09:30] Dog meats in the game.

[02:09:31] Oh, dog meat is the first companion you make in the, in the game in fallout four.

[02:09:36] There you go.

[02:09:36] Yeah.

[02:09:38] Cool.

[02:09:38] So, um, like we don't get a back, a dog meat backstory, you know, it's

[02:09:43] just sort of, I mean, we, I think it eventually talked about a little bit, but they

[02:09:46] don't really, you know, like in the games.

[02:09:49] Yeah.

[02:09:49] He's just, he's just as all the backstory in the show.

[02:09:54] Yeah.

[02:09:54] That's right.

[02:09:54] Yeah.

[02:09:55] Actually that's kind of new in the game.

[02:09:57] Yeah.

[02:09:58] Cool.

[02:09:58] That, uh, Alma Contreras says, well, I binged the whole thing in like two days.

[02:10:04] I thought it was a very well produced show.

[02:10:06] My fave character was Lucy from the start to the finale.

[02:10:09] I kept thinking this girl's going to get hit after hit, but still keeps going.

[02:10:14] Oh, this, this girl keeps getting hit after hit, but still keeps going.

[02:10:18] I had questions about the ghoul.

[02:10:19] He is basically a zombie guy, right?

[02:10:22] Uh, sort of, uh, I felt bad for him and his never ending search for his

[02:10:26] family.

[02:10:27] I think once I tune into the podcast, I will understand some things

[02:10:30] better catch you all real soon.

[02:10:33] I love speaking of the ghoul being sort of like a zombie.

[02:10:35] I feel like they're much more like zombies once they go feral and mindless.

[02:10:39] And I really liked when they got to the, um, Griffith observatory where

[02:10:43] Mildever was had her headquarters or whatever, that there was just a zombie

[02:10:47] sitting at the table there and it was Lucy's mother, right?

[02:10:50] But yeah, it was so, it was just kind of funny to see, oh yeah,

[02:10:53] there's a zombie just sit right there.

[02:10:55] Well, I liked the two that when he, um, when they, when he runs into

[02:10:59] the other ghoul who's kind of like half buried in the sand and like on

[02:11:03] the verge of going feral and he's having that conversation with him.

[02:11:07] Like, you know, trying to keep his head about him, but trying to keep

[02:11:11] him there, but you know, it just doesn't do it.

[02:11:13] Yeah.

[02:11:15] Um, okay.

[02:11:16] So here's one from Brian Seidel.

[02:11:18] I hope I said that right.

[02:11:20] As someone completely unfamiliar with fallout, I've zoomed the game

[02:11:23] and the show, I did enjoy episode one, good script, good acting.

[02:11:27] And I loved the look and feel of the 1950s slash, but in the future

[02:11:31] sets episode two was not as good, but still enjoyable.

[02:11:35] Uh, not sure what direction the show is going.

[02:11:38] It is not as dark as most dystopian stories.

[02:11:41] Wow.

[02:11:42] That's just something about TV today.

[02:11:45] Uh, so it's not as dark as most distorting stories and a bit of humor

[02:11:50] mixed in never having played the game.

[02:11:52] I have no idea what Easter eggs I'm missing.

[02:11:54] I will have to give the rest.

[02:11:55] A view.

[02:11:57] Uh, yeah.

[02:11:59] Well, again, I hope these people are watching after episode one.

[02:12:03] I, I have an update.

[02:12:05] Uh, Brian said I was a friend of mine.

[02:12:07] Uh, he has given up on the show.

[02:12:10] Oh, wow.

[02:12:11] He did not make it past episode three, which is kind of a bummer.

[02:12:14] Yeah.

[02:12:16] Um, he, he said he just, it wasn't clicking with him and

[02:12:19] he, he was giving up on it.

[02:12:21] So

[02:12:22] I really think some people who need, I don't know if Brian's like this, but

[02:12:26] want more of that cohesiveness and depth would like to show better if they did

[02:12:33] finish the whole thing, you know?

[02:12:34] And it didn't just feel like this crazy fantasy adventure, but had more of,

[02:12:38] Oh, wow.

[02:12:38] There's thing connections and meaning and stuff later on.

[02:12:43] Yeah.

[02:12:44] Yeah.

[02:12:44] You know, it's a bummer.

[02:12:46] Maybe I'll talk him into going back to it at some point.

[02:12:48] I don't know.

[02:12:48] Maybe you just didn't like it.

[02:12:49] Yeah, maybe he's not, he probably won't be listening to this since

[02:12:53] he's not watching the show anymore.

[02:12:54] So, um, but let's go to the first voicemail we have.

[02:12:58] And this comes from Sam, uh, Sam from Boston, I believe.

[02:13:04] Yep.

[02:13:06] Hi, it's Sam.

[02:13:08] I really liked this from that ending.

[02:13:11] I'm guessing season one fallout.

[02:13:14] I thought they did a really phenomenal job.

[02:13:17] And with that cliffhanger of an ending, I'm guessing they're pretty

[02:13:21] confident that there's going to be a season two.

[02:13:24] When the ghoul said, we're going to go meet the makers.

[02:13:27] I said, yes, please let's go.

[02:13:29] And then I looked at how much time was remaining in the episode and

[02:13:31] realized I won't be getting that for at least two years.

[02:13:36] I mean, the show was just so well done, at least for me.

[02:13:39] Um, they had violence, gore, action, comedy, well-written characters

[02:13:45] and some decent mysteries and pacing sold.

[02:13:49] You got me.

[02:13:49] I'm in for the long haul.

[02:13:51] And the music I thought was such a great touch, because it was the music,

[02:13:54] I'm guessing from the fifties and sixties, which would make sense

[02:13:58] because that's when they dropped the A-bomb on the United States in that

[02:14:02] timeline.

[02:14:03] So there wouldn't be new music.

[02:14:05] I mean, they wouldn't be having Miley Cyrus and T Swift around at that time.

[02:14:11] Even if they happened to be born, I don't know that there's a lot of airways

[02:14:16] out there for them to make their music.

[02:14:18] So I thought they did a really, really great job of reminding us that

[02:14:21] civilization ended.

[02:14:23] So I thought that, you know, juxtapose juxtaposed with the music was great.

[02:14:27] Kind of like a The Watchmen meets Silo and The Ghoul and Walton Goggins

[02:14:33] knocked it out of the park again, at least for me, just such

[02:14:36] charisma, charming, just pulled me in every time.

[02:14:41] There's such a duality to that character where he was doing awful

[02:14:44] things and you know, he's just so good at it.

[02:14:48] And yet I could see where he was coming from and relate to him in a way

[02:14:54] that I don't know if I would make those decisions.

[02:14:56] And yet I understood what he was.

[02:14:59] It was just really a fascinating portrayal and a lot of credit to the

[02:15:03] actor and the writers.

[02:15:05] And Lucy, such a great character.

[02:15:08] I don't know.

[02:15:08] I really related to her in these situations.

[02:15:11] I also say okey-dokey a bunch.

[02:15:14] So I thought that she was such a great character as our in Into This World

[02:15:18] and also didn't fall into those damsel in distress tropes.

[02:15:21] She got herself out of those situations, which I really appreciated.

[02:15:25] For season two, I want the show to not kill off any more dogs.

[02:15:28] Please no more.

[02:15:30] I do want that serum for my cat though, because I do want her to live

[02:15:32] forever and I can give her those little injections that the ghoul used

[02:15:36] to remain cognizant.

[02:15:37] So what are your predictions for season two?

[02:15:40] Also, I could use a little help.

[02:15:42] What is the meaning of that city at the end?

[02:15:45] Obviously, the makers are in there, but we're supposed to have recognized

[02:15:48] it and I just didn't looking forward to the podcast.

[02:15:53] Only if you're a gamer.

[02:15:56] Thank you, Sam.

[02:15:56] And they didn't kill off any dogs.

[02:15:59] No, he did.

[02:16:00] He survived.

[02:16:01] Well, he got to get revived by the Stimpak.

[02:16:04] True.

[02:16:05] Yeah, he's not dead.

[02:16:06] Yeah.

[02:16:08] So she said she could understand what Cooper did, even though she

[02:16:11] wouldn't make the same decisions.

[02:16:13] What about when Cooper drank all the water from the canteen, except for

[02:16:17] the last little bit that he poured out?

[02:16:19] That was one of the biggest dickish moves of any character I've ever seen.

[02:16:25] And then she had to drink radioactive water after that.

[02:16:27] It's so funny because during that scene, my mother actually happened

[02:16:31] to be here and was watching that episode with me.

[02:16:34] And when we both, I think almost at the same time, when he dumped

[02:16:39] out the last of the water, I think almost in unison, we were both like,

[02:16:43] what a dick.

[02:16:44] What a dick.

[02:16:46] That's funny.

[02:16:49] All right.

[02:16:50] Great to hear from Sam.

[02:16:51] Here's Jack Shandel who says never played the game, but love

[02:16:54] the concept of this show.

[02:16:56] One episode in and it's been a fun ride.

[02:16:58] Why people aren't binging as fast as we did.

[02:17:02] Why did vault 33 just let them in without at least standing, sending

[02:17:06] a rep to their vault to check things out?

[02:17:09] Did they not have previous visits to know each other's status?

[02:17:15] I kind of agree with that, to be honest.

[02:17:17] That doesn't make sense.

[02:17:19] Explanation for that is that all the leaders were 31.

[02:17:23] What?

[02:17:23] So that they were 32 and 33 had been in contact at least to some degree.

[02:17:30] So why, how come they didn't say, Hey, things are going bad here.

[02:17:33] We're all killing ourselves or whatever.

[02:17:36] Oh, that's a good point.

[02:17:37] They, they, I think they kind of hand waved it by saying that they would just

[02:17:41] unquestionably believe in anything they say and go along with it.

[02:17:45] Yeah.

[02:17:47] But again, it just seemed like men, like they wouldn't forget.

[02:17:49] They okay.

[02:17:50] Oh yeah.

[02:17:50] What are those guys?

[02:17:51] They kind of looked different.

[02:17:55] Jack goes on.

[02:17:56] I'm sure there's more to it.

[02:17:57] So I will be looking forward to watching the coming episodes.

[02:18:01] What's up with the coffin guy ghoul.

[02:18:03] Is he the cowboy dad from the birthday party?

[02:18:05] Yes, he is.

[02:18:06] Yes.

[02:18:06] How does that work?

[02:18:07] I don't know.

[02:18:08] Very cool show.

[02:18:15] Becky Fener Anderson says, I loved it.

[02:18:18] I haven't played the game.

[02:18:19] So I wasn't sure what to expect.

[02:18:21] I saw it being discussed and since it was about an apocalypse figured

[02:18:25] I'd give it a shot because who doesn't love a good apocalypse story.

[02:18:29] It did not disappoint.

[02:18:30] I finished it in two days.

[02:18:32] Nice mix of suspense, mystery and comedy.

[02:18:34] And the set designs are amazing.

[02:18:37] Each story was great and I liked how they all came to know each other.

[02:18:40] Matt Barry's part at Snip Snip was so good.

[02:18:43] Definitely my favorite part.

[02:18:45] I liked the twist at the ending and I'm hoping there will be a season two.

[02:18:49] There will be so you're all set.

[02:18:53] Okay.

[02:18:53] So we have one from peak Alan and he says, I went in with zero

[02:18:58] expectations.

[02:19:00] Video game adaptations are hit or miss.

[02:19:02] Yeah.

[02:19:02] And miss hard when they do.

[02:19:04] Yeah.

[02:19:05] But from the pilot, I was hooked and shocked by how incredibly good it was,

[02:19:09] which I should have known based off the cast and especially the showrunners.

[02:19:13] By the way, God, I miss Westworld.

[02:19:15] Okay.

[02:19:16] One blinks them back plenty of fun connections to the game, but doesn't

[02:19:19] make them a prerequisite for enjoying and following the story.

[02:19:23] Plus Walter Walton Goggins just gogging all over the place at his peak

[02:19:27] dog and then chefs kiss perfection.

[02:19:33] I think I heard rumored that Westworld might not be done.

[02:19:38] No, really?

[02:19:40] Yeah.

[02:19:40] I think I didn't hear that.

[02:19:42] The showrunners said that like even though HBO ended it, they're not

[02:19:46] done telling the story like stars might pick it up or something.

[02:19:50] Like maybe they might pitch it to somebody else.

[02:19:53] I don't know.

[02:19:54] Cause David and I covered the first three seasons and we just didn't even get

[02:19:59] around to four and we were thinking about getting to it and then they

[02:20:02] canceled the show.

[02:20:02] So we never did, but maybe if they pick it back up again, we'll

[02:20:05] go back and cover it.

[02:20:06] Yeah.

[02:20:08] All right.

[02:20:08] Heather Callahan says I watched all of fallout on prime.

[02:20:12] Yay to Heather.

[02:20:14] Watch the whole thing.

[02:20:16] I loved it.

[02:20:16] My little fallout nerd heart was so full.

[02:20:19] Every song I could sing along with every Easter egg, every

[02:20:22] performance, perfect.

[02:20:24] The set design was impeccable from the curvature of the tato vine to

[02:20:28] the holes in the vault structure.

[02:20:31] It was perfect.

[02:20:32] Every time I thought they missed out on a set item, it was there

[02:20:35] in the next episode.

[02:20:36] Oh my God.

[02:20:37] I loved it.

[02:20:38] The story was very fallout with all the good disturbing twists.

[02:20:41] Ghouls are my favorite character type in the fallout world.

[02:20:43] And I got plenty of that as well.

[02:20:45] I have so many hopes for next season, like super mutants, children

[02:20:49] of the atom and synths.

[02:20:51] No, Snives.

[02:20:52] I thought you were right.

[02:20:56] I don't know.

[02:20:56] I haven't played the game.

[02:20:57] It's misspelled.

[02:20:59] Yeah.

[02:21:01] All right.

[02:21:02] Nice.

[02:21:02] I'm glad.

[02:21:02] That's great.

[02:21:04] But that takes us to another voicemail and this one comes from Mark.

[02:21:10] Hi Ben, Jason and Doug.

[02:21:12] Oh, this is Mark Erkman.

[02:21:14] I really, really did enjoy fallout.

[02:21:17] I'm enjoying the fact that you actually are covering this because

[02:21:20] you guys are probably going to bring to light a lot of things that I don't know

[02:21:23] about the game in comparison to the show and how they did it.

[02:21:27] Cause I know there were a bunch of games over the course of years

[02:21:31] that this was based upon on the RPG.

[02:21:35] You guys both know Jason and Ben know about me that, uh, that I

[02:21:40] really don't do well with RPGs.

[02:21:41] I try and I deal with one game for months and it's just terrible.

[02:21:45] I'm terrible at the games, but I really did enjoy the show in a

[02:21:49] sense that they pulled it off with another show that's based upon a game

[02:21:55] and giving us a story and structure and getting the story across over multiple

[02:22:02] episodes and then leading into another season, which is awesome.

[02:22:05] I'm glad that we're getting another awesome season from the show.

[02:22:09] It's definitely better than what we got out of twisted metal, but I don't

[02:22:13] think that was more of an RPG.

[02:22:15] That was more of like a game style play.

[02:22:17] I don't think there was much story in it, but I enjoyed it to some degree

[02:22:20] because it was interesting, but this one really captivated me because it

[02:22:24] kind of gave us a huge story about the apocalypse, how the apocalypse

[02:22:31] happened based upon companies and how they're trying to literally

[02:22:36] rule the world in control.

[02:22:37] Who was behind it?

[02:22:38] What happened and where it goes after that.

[02:22:42] And then, you know, other people involved with their own

[02:22:44] ideas after the fallout.

[02:22:47] No joke or pun intended, but I really did enjoy it.

[02:22:51] And the scenery, the characters and everything and how they

[02:22:56] developed it was really, really good.

[02:22:58] I loved Ella Parnell.

[02:23:00] Walton Goggins was amazing and Kyle McLaughlin, especially when they

[02:23:05] D.H.ed him, it wasn't the greatest D.A.G.ing, but it really worked in

[02:23:08] it, I felt in the show, but getting those stories across and how they

[02:23:13] were able to execute them and get them to us.

[02:23:17] Perfect, I thought.

[02:23:18] I just love the storytelling and definitely the scenes and how they

[02:23:21] were able to make it.

[02:23:22] I loved the world and how it was in there and the Knights and their

[02:23:27] helper or their squire.

[02:23:29] I liked that aspect of it.

[02:23:31] But my question to you guys is how does it translate from those

[02:23:35] stories, from those games to the show?

[02:23:37] Did they combine a bunch of the games for the story?

[02:23:40] Because I know with things going into what looks like the 50s element

[02:23:45] and to later on and where we're at, was that something that they

[02:23:50] combined? But I'm sure you guys are going to discuss it and go into

[02:23:54] more details.

[02:23:55] My favorite episode is episode three.

[02:23:58] So of course they give the whole backstory of the ghoul and what

[02:24:04] happened to him.

[02:24:05] And then we got more stuff out of that later on, which I did enjoy.

[02:24:08] So anyhow, I just want to say I look forward to hearing what you

[02:24:13] guys are saying about show and I look forward to your take on it.

[02:24:17] Bye.

[02:24:19] Yeah, we kind of already discussed it's kind of its own thing.

[02:24:23] It doesn't really combine.

[02:24:24] It takes elements from the world that the games are set in, but

[02:24:28] it's not taking anything from any of the other games.

[02:24:30] But I think even maybe I shouldn't even be talking because I haven't

[02:24:34] played the games, but it's clear to me that the games have that tone

[02:24:38] of the optimistic 50s atomic age with the weird product names like

[02:24:44] cluckomatic or whatever.

[02:24:46] That's not one, but things like that combined with the brutality

[02:24:50] and these depraved thieves and mutants and things like that.

[02:24:54] You know what I mean?

[02:24:55] That feels like the core of.

[02:24:58] Well, I think one of the things that we we didn't even I'm I

[02:25:03] almost audibly said fuck when it came up, but we didn't even mention

[02:25:06] Kyle McLaughlin at all in our discussion when we talked about the

[02:25:09] cast. He wasn't in it much.

[02:25:11] He's only in the first and last episode, but he's in it.

[02:25:14] He's in it.

[02:25:15] Yeah.

[02:25:16] But I think one of the things that he didn't really think about,

[02:25:19] you know, and I'm kind of realizing it as I'm replaying fallout for is

[02:25:23] the fact that, you know, I've mentioned the kind of the alternate

[02:25:27] world in this one.

[02:25:28] The it's a 50s aesthetic, but it doesn't take place in the 50s.

[02:25:34] Yeah.

[02:25:34] Neither does this.

[02:25:35] Yeah.

[02:25:35] It's 2077.

[02:25:36] It's 2077.

[02:25:37] Exactly.

[02:25:38] So it's just an alternate reality.

[02:25:39] Exactly.

[02:25:40] It's a 50s aesthetic, but in our future where it's still that way.

[02:25:46] It's either an alternate reality or they're just positing that

[02:25:48] somehow we went back to that.

[02:25:50] Yeah.

[02:25:51] Yeah.

[02:25:51] 50 years.

[02:25:52] I mean, it's basically an excuse to have this very unique visual

[02:25:56] design, right?

[02:25:57] And they had to sort of build around it, but it's it works.

[02:26:00] It's good enough, right?

[02:26:01] It's good enough.

[02:26:01] It's visual design and a tone.

[02:26:05] Yeah.

[02:26:05] Yeah.

[02:26:06] So I'm just going to mention one thing again.

[02:26:08] He's talking about translating the video game.

[02:26:13] One of the things that it works well in fallout's favor is that,

[02:26:19] you know, like somebody's been to get him to take your

[02:26:21] gonna they're just gonna follow the video game.

[02:26:23] Right.

[02:26:24] And so if you've already played the video game, you kind of know

[02:26:26] everything's going to happen.

[02:26:27] Right.

[02:26:28] Good point.

[02:26:28] For me, that's always like last of us.

[02:26:30] Yeah.

[02:26:30] It's always been kind of a thing that keeps me from enjoying these

[02:26:34] things is I know what's going to happen.

[02:26:36] I played that game, right?

[02:26:38] So it's just the inevitable inevitably waiting how they're

[02:26:40] going to do it, whereas in the fallout show again, they just

[02:26:44] have to catch the right tone and get that universe right and

[02:26:47] get all the call outs and you can do any original story.

[02:26:50] Yeah.

[02:26:51] It's just so open-ended that you can just make any story

[02:26:55] character out of it.

[02:26:56] And I hope that bodes well for more seasons that good again, they

[02:26:59] just like people are just going to literally shit themselves when

[02:27:04] they have new Vegas.

[02:27:05] I'm not even kidding you.

[02:27:07] It's going to be the biggest nerdgasm.

[02:27:12] Buy some new underwear people.

[02:27:14] So, but again, it's probably going to be totally different than

[02:27:18] the video game.

[02:27:19] Like they'll cover some different story, but yeah, they'll

[02:27:21] cover that.

[02:27:22] They'll have the characters and the setting and all that stuff.

[02:27:25] All right.

[02:27:27] Only a couple more feedbacks to go like three more and then

[02:27:31] another one more voicemail.

[02:27:32] So we're almost done.

[02:27:33] Next one comes from Michael Darwin.

[02:27:35] He says way behind in my watching as my schedule and my

[02:27:40] wife's don't overlap much at the moment, and we watch

[02:27:42] The Walking Dead together.

[02:27:43] Wrong show.

[02:27:44] I have seen the first three episodes and I like it

[02:27:47] a lot.

[02:27:47] Don't know how it ends, but so far it's their best

[02:27:50] spin off.

[02:27:50] He's talking about the wrong show.

[02:27:51] Oh, wait.

[02:27:52] This is for fallout.

[02:27:54] Whoops.

[02:27:55] Sorry.

[02:27:55] Chaperoning a class trip to Orlando.

[02:27:58] Anyway, I'm in the same place with fallout talking about

[02:28:02] the ones who live.

[02:28:03] Yeah, I just like it.

[02:28:06] This was actually two different posts.

[02:28:08] I just combined them to kind of make this way.

[02:28:11] So I read this one ahead of time.

[02:28:12] Anyway, I'm in the same place with fallout.

[02:28:15] They capture the game's world and atmosphere without directly

[02:28:18] aping the gameplay.

[02:28:19] Big advantage to adapting an open world sandbox rather than

[02:28:23] something driven by a very specific story.

[02:28:25] Just what Doug was saying.

[02:28:26] Yep.

[02:28:27] More importantly, they have crafted a good story with

[02:28:31] compelling characters and they are pioneering this new

[02:28:33] storytelling technique in which each episode actually moves

[02:28:36] the plot.

[02:28:41] All right.

[02:28:42] So that's all good stuff.

[02:28:45] Yeah.

[02:28:46] Right.

[02:28:47] Good stuff.

[02:28:47] No, no.

[02:28:48] We got one from Evan Brookman with so many video

[02:28:52] game to screen iterations being lackluster.

[02:28:55] We lucked out with The Last of Us and now fallout,

[02:28:58] both very, very different pieces of entertainment,

[02:29:00] but both really good.

[02:29:02] I like fallout for all this doom and gloom and often

[02:29:05] they still found a way to occasionally keep it cheerful.

[02:29:07] I mean, if you can't have a laugh when a mad robot is

[02:29:10] attempting to harvest your organs,

[02:29:12] when are you supposed to laugh?

[02:29:14] OK, that's a good question.

[02:29:16] The two younger leads were good,

[02:29:18] but what Goggins given just a little bit to work given just

[02:29:23] a little bit to work with could hold a master's class

[02:29:26] in acting is rarely disappointed,

[02:29:28] even though he's not usually the most likable of characters.

[02:29:31] He brings it.

[02:29:32] He's smooth and savvy, even as words drip with disdain.

[02:29:36] Yeah, he's always a potential showstealer.

[02:29:40] May he's smooth and a showstealer,

[02:29:45] maybe without a nose.

[02:29:46] Yeah, OK.

[02:29:48] I give it a solid eight out of ten bottle caps.

[02:29:50] OK, so we're all in the same race.

[02:29:52] Yeah.

[02:29:53] Further note, I quickly breeze through the episodes.

[02:29:55] I was kind of mid-level fan of the game and I know there

[02:29:59] was way more connective tissue to the game than I caught on

[02:30:02] the first watch.

[02:30:03] This is the first show in a while that I'm really looking

[02:30:05] forward to a rewatch.

[02:30:06] I'd like to catch some of the fun stuff I missed on my

[02:30:08] first trip out of the vault.

[02:30:10] I'm going to watch it again, too.

[02:30:11] Oh, I'm definitely going to watch it again.

[02:30:13] Yeah, it's a show you want to watch again.

[02:30:16] Nice, Evan.

[02:30:18] All right. And finally, for the written feedback,

[02:30:21] Derek O'Neill says,

[02:30:23] Fallout always sounded like a brilliant premise for a game,

[02:30:25] but having tried and tried and tried to get into it,

[02:30:28] I was never able to get past the opening.

[02:30:31] I wonder which one he means.

[02:30:32] Four, probably?

[02:30:34] I don't know. Or one.

[02:30:36] Oh, I don't know.

[02:30:37] I think four because four has the most involved opening,

[02:30:39] I think.

[02:30:41] What Jonathan Nolan and Lisa Joy have accomplished is

[02:30:43] a great and surprisingly funny show based on that

[02:30:46] great idea.

[02:30:47] The cast are perfectly suited to their roles with

[02:30:49] Walton Goggins knocking it out of the park as the

[02:30:52] guy who just rolled with it to keep his fame,

[02:30:55] please his wife before the apocalypse,

[02:30:57] having to adapt and overcome for 200 years.

[02:31:00] He didn't roll with it.

[02:31:01] He he he what did he do?

[02:31:04] He rolled over people.

[02:31:06] He what do you call it when you put a listening

[02:31:08] device on someone?

[02:31:10] Yeah.

[02:31:11] Yeah.

[02:31:12] He spied on her and then he divorced her,

[02:31:15] which is something I miss.

[02:31:16] Like the first episode,

[02:31:19] he's doing the birthday party because he needs

[02:31:23] alimony. He needs to make money.

[02:31:24] Oh, that's right.

[02:31:26] They're not together in that first episode.

[02:31:28] Yeah.

[02:31:29] So then you are supposed to then you see them

[02:31:32] together later. And oh, what happened?

[02:31:34] I forgot about that.

[02:31:36] He goes on Elpernel adapts brilliantly to every

[02:31:39] situation from the hopeful potential housewife to

[02:31:41] the adventurer. Well said.

[02:31:43] Aaron Moten is great as the willingly conscripted

[02:31:47] soldier turned worldly defender.

[02:31:49] And even with less screen time than I expected,

[02:31:51] Kama Glacklin is so watchable as daddy dearest

[02:31:54] turning heel from a personal opinion,

[02:31:57] lackluster game to a truly fun TV show is a

[02:32:00] miracle.

[02:32:01] Here's hoping season two will continue the

[02:32:03] excellent story. Looking forward to your deep

[02:32:04] dive. Great to hear from you, Derek.

[02:32:06] Good. Yeah, I was really happy to see that

[02:32:08] he left us some feedback for this.

[02:32:11] Because I always appreciate his his takes on

[02:32:14] on everything.

[02:32:15] Yeah, I think I think it's pretty I think a lot

[02:32:18] of what it seems we still have one more voicemail

[02:32:20] from Anwin too. But from all the written and

[02:32:22] the voicemails we've gotten so far, it seems

[02:32:24] like people are pretty on par with the

[02:32:26] ratings of the show.

[02:32:27] Everybody seems pretty pleased of it.

[02:32:29] And it seems that like for your friends,

[02:32:32] except for Brian. Yeah, I gave up after

[02:32:34] episode three.

[02:32:36] But I think it's also safe to say that maybe

[02:32:39] we're on an uptake when I think maybe

[02:32:41] producers and writers are starting to learn

[02:32:44] what needs to be done for video game

[02:32:46] adaptations.

[02:32:47] Because we did see last of us make a

[02:32:50] successful good story.

[02:32:52] Yeah, bring a good story.

[02:32:55] Try to be the game on TV, but take the

[02:32:58] game and adapt it to TV.

[02:33:01] Yeah, because I think the next one that's

[02:33:03] going to be under a really heavy

[02:33:05] microscope is Bioshock.

[02:33:08] Because Netflix is doing a Bioshock

[02:33:11] adaptation. So, you know, I haven't watched

[02:33:13] it, but I did play Halo one and Halo two.

[02:33:16] And I've heard Luke War mixed some

[02:33:20] outraged reviews of how they've done the

[02:33:22] show with some people saying it's pretty

[02:33:24] good. So it's very mixed, though.

[02:33:26] Yeah, that's why I watched that.

[02:33:28] I hear it's it's pretty mid like it's

[02:33:30] not awful, but it's not.

[02:33:31] It was pretty mid.

[02:33:32] Yeah, too bad.

[02:33:34] So we'll see. Bioshock is going to be

[02:33:36] the next one to watch, because that's I

[02:33:38] think probably within the next year or two,

[02:33:40] we're going to see that from Netflix.

[02:33:41] And that if that's happening, it's very

[02:33:44] art deco in style and has a lot of

[02:33:48] Ayn Rand notes to it.

[02:33:49] So I think it could be similar in a

[02:33:52] lot of ways to Bioshock just I mean

[02:33:55] to fall out very similar Bioshock

[02:33:57] because it is Bioshock.

[02:33:58] Yeah, it is Bioshock.

[02:33:59] Because visual style and tone and things

[02:34:02] like that.

[02:34:02] And also time like it also has like a

[02:34:05] trapped in time kind of vibe similar

[02:34:07] fallout. So it'll be interesting to see

[02:34:09] how they do it.

[02:34:10] But that leads us to the final piece

[02:34:12] of feedback we have, which is a

[02:34:14] voicemail from our friend Anwin.

[02:34:16] Yeah, I was so happy she got this

[02:34:18] in at the last minute.

[02:34:20] Hi, Ben and Jason.

[02:34:22] I really liked Fallout.

[02:34:24] I thought it was great.

[02:34:25] I haven't played the game, but

[02:34:27] I did get a few background bits

[02:34:28] of information from my husband who has

[02:34:30] played it.

[02:34:32] And after the first episode of him

[02:34:34] going, oh, that's one of those.

[02:34:36] Oh, that's this. Oh, that's that.

[02:34:37] I kind of settled into it and

[02:34:39] I found the world really interesting

[02:34:41] and fascinating.

[02:34:43] I thought Ella Purnell was excellent

[02:34:45] as Lucy.

[02:34:46] At first she was just Jackie to me

[02:34:47] from Yellow Jackets, but that

[02:34:49] only lasted until part of

[02:34:52] the way through the first

[02:34:52] episode when she realized that the

[02:34:54] new husband was a raider

[02:34:56] and she started her journey towards

[02:34:58] badassery.

[02:34:59] It just got more and more fun to

[02:35:00] watch. She was such a great balance

[02:35:02] between naivety and competence.

[02:35:05] She wasn't a damsel in distress

[02:35:07] that needed rescuing.

[02:35:08] She was just so kind of matter

[02:35:09] of fact, and her naivety

[02:35:11] just kind of led her to be

[02:35:14] a really excellent character that

[02:35:17] had such high hopes for

[02:35:18] everything. But also when things

[02:35:20] went wrong, she just took it in

[02:35:21] her stride. Okey dokey.

[02:35:23] Most situations she got out of by

[02:35:25] her own determination.

[02:35:27] I really liked Aaron Moten as

[02:35:29] Maximus. He was great.

[02:35:30] I often couldn't tell which way

[02:35:32] he was going to go morally, which

[02:35:33] was really accurate, I guess, for

[02:35:34] a surface dweller.

[02:35:35] They have to do what they have to

[02:35:36] do in order to survive.

[02:35:38] All the characters are this way,

[02:35:40] I found, turning out to be

[02:35:42] much more morally complex than

[02:35:43] they first seemed to be.

[02:35:45] Even who we think of the first,

[02:35:47] you know, the two main villains,

[02:35:48] Moldova and the ghoul,

[02:35:50] they're both really complex and

[02:35:52] you find out so much more about

[02:35:53] their characters towards the end.

[02:35:54] I loved the flashbacks so much.

[02:35:57] Not just the 50s styling and the

[02:35:59] music, but the character detail

[02:36:00] as well.

[02:36:01] Incredible writing that even

[02:36:03] after the way the ghoul behaves

[02:36:05] and treats Lucy, you do feel

[02:36:06] sympathy towards him by the end.

[02:36:09] The final scene where Moldova

[02:36:11] and Lucy's father are both

[02:36:12] trying to convince her at once

[02:36:14] that they're right and the

[02:36:15] other is wrong was mesmerising.

[02:36:17] Often you get these situations

[02:36:19] and they take turns to say

[02:36:20] their lines, but it was really

[02:36:22] cool and quite distressing

[02:36:23] that they were both saying it

[02:36:24] at once and you could see that

[02:36:25] torment on her face.

[02:36:27] Final thoughts.

[02:36:29] I loved Matt Berry's character.

[02:36:31] He was so great.

[02:36:32] I thought there was incredible

[02:36:33] visuals, it was great music,

[02:36:36] really good pacing and

[02:36:37] storytelling throughout and

[02:36:39] satisfying ending,

[02:36:40] but also excited for season two.

[02:36:42] Thanks so much for covering the show.

[02:36:44] I really look forward to hearing it.

[02:36:46] Bye.

[02:36:47] Thank you, Anwen.

[02:36:48] Well said.

[02:36:49] Yeah, that was that was

[02:36:51] pretty well thought out.

[02:36:52] Yeah, good stuff.

[02:36:53] Maybe I would just bring it up.

[02:36:54] You know, there's been a number of

[02:36:57] you know, women with the feedback

[02:36:59] and you know we're a bunch of guys here,

[02:37:00] but I thought I'd just at least bring up,

[02:37:03] you know that there was a slight.

[02:37:06] Many controversy about the

[02:37:08] fact that it was a female lead.

[02:37:11] You know, there's just so much

[02:37:14] stupidity and toxic masculinity on.

[02:37:16] Yeah, I didn't have an

[02:37:17] issue with that at all.

[02:37:18] Well, right, so I guess it was just.

[02:37:21] I'm just sort of bringing it up as

[02:37:22] clear. Yeah, yeah, clearly

[02:37:24] bringing one of the.

[02:37:26] You know, premier.

[02:37:28] Very strong female leads,

[02:37:30] which is unusual from a video game perspective.

[02:37:35] But you know, maybe television as well.

[02:37:37] And I do think you know again,

[02:37:38] just for me, you know,

[02:37:39] just as a dumb old white guy that

[02:37:42] I think they did handle it pretty well.

[02:37:44] Again, it was it was pretty much this

[02:37:46] character is going through these

[02:37:47] struggles of trying to come to terms

[02:37:49] with the world like literally growing up.

[02:37:52] You know before our eyes and

[02:37:55] yeah, she has to take on some

[02:37:57] of the worst. You know,

[02:37:59] awful and difficult challenges

[02:38:03] and managed to survive in,

[02:38:05] you know through some,

[02:38:07] you know, combination of grit.

[02:38:11] Optimism and luck.

[02:38:14] So again, you know, again I I

[02:38:16] personally thought it was.

[02:38:17] It was pretty good and the

[02:38:18] fact that you know the video game

[02:38:20] has had a playable female lead character.

[02:38:25] Since the beginning,

[02:38:26] I believe it's just to me,

[02:38:27] it's ridiculous that these days when

[02:38:30] you have somebody that's not a young

[02:38:33] white male or white male as the lead

[02:38:36] in something, there's a certain group

[02:38:37] of people who accuse the show

[02:38:39] of having an agenda,

[02:38:41] a woke agenda.

[02:38:42] And I'm like why can't other

[02:38:44] kinds of people be the center

[02:38:47] of a story? You know,

[02:38:48] if it's not a white male,

[02:38:50] then you're uncomfortable.

[02:38:51] Get over that.

[02:38:53] There are other types of people

[02:38:54] on this planet and they deserve

[02:38:56] to have a story too.

[02:38:58] Yeah, it's just it's you know not.

[02:39:01] And I don't want I'm not saying this

[02:39:03] to come off political or anything,

[02:39:04] but the whole idea of

[02:39:05] woke ism is just bullshit.

[02:39:07] It's people are using it now

[02:39:09] as an excuse that if it's

[02:39:10] anything you don't like,

[02:39:11] it's woke.

[02:39:13] And yeah, it's becoming.

[02:39:15] Yeah, you see the woke meme

[02:39:17] is that go until I don't like

[02:39:18] his vote and he's pointing

[02:39:19] to an engine engine is woke.

[02:39:24] It's ridiculous,

[02:39:25] but again I think it's,

[02:39:27] but it's still commendable.

[02:39:28] I think that again we have a very

[02:39:30] strong female lead that again it's.

[02:39:34] It's not just you know that fact

[02:39:35] that she is a woman, right?

[02:39:37] It's I think anyone can sort of,

[02:39:40] you know, recognize and you know.

[02:39:43] You know, understand that struggle.

[02:39:46] You know again,

[02:39:47] it would be just a bunch of guys here,

[02:39:49] so you know we're just sort of talking,

[02:39:50] but I do think it I thought

[02:39:52] they did a pretty good job.

[02:39:54] Yeah, I I agree and I want to

[02:39:56] casting wise and each story

[02:39:58] and everything. Yeah,

[02:39:59] and I'll take it even a step

[02:40:00] further and say too like I I

[02:40:02] applaud the show too for the

[02:40:03] fact that it's a female led show.

[02:40:05] You know with a strong female lead

[02:40:06] who is not an overly

[02:40:07] sexualized female lead either,

[02:40:09] because oftentimes that's

[02:40:11] that's what you get.

[02:40:12] If it's a female lead is

[02:40:13] it's a character who becomes

[02:40:14] overly sexualized and she

[02:40:16] has not had at all.

[02:40:18] No, but she there is this,

[02:40:22] you know she has sex in it,

[02:40:25] but it's not a sexualized role,

[02:40:27] which is great.

[02:40:28] She's human being.

[02:40:29] In other words, exactly.

[02:40:33] That was good.

[02:40:34] Yeah, but thank you to everybody

[02:40:36] who left feedback for and

[02:40:38] contributed to the conversation.

[02:40:40] I greatly I'd know I speak

[02:40:41] for all three of us.

[02:40:42] I greatly appreciate

[02:40:44] the fact that they did that.

[02:40:45] Let's get here, but we like it.

[02:40:48] Uh, let's get ready to wrap things up

[02:40:52] and we'll do that by plugging

[02:40:55] anything that we have so Doug.

[02:40:57] I don't know if you have like

[02:40:59] a podcast or anything like that.

[02:41:00] If you there's anything you

[02:41:01] kind of want to plug or if

[02:41:03] you don't have anything

[02:41:04] you want to plug,

[02:41:05] but you want to recommend

[02:41:06] people check out like a show

[02:41:08] or a movie or something.

[02:41:11] Well, I hate to say this,

[02:41:14] but most of the stuff

[02:41:15] I've been watching these days

[02:41:17] is Japanese anime,

[02:41:20] and it's actually interesting

[02:41:21] that you're mentioning.

[02:41:22] There have been talk about these,

[02:41:25] you know, video game

[02:41:26] to TV show adaptations.

[02:41:28] That's all they do.

[02:41:30] And they do it perfectly.

[02:41:31] They do it really well.

[02:41:32] Both directions, right?

[02:41:33] They're taking an anime

[02:41:34] and adaptive video game

[02:41:35] and the other way around.

[02:41:37] So it's kind of uniquely Hollywood

[02:41:39] when they screwed up so bad

[02:41:40] because they don't know

[02:41:41] what the hell they're doing.

[02:41:42] And it's all just, you know,

[02:41:44] they just a way to quickly cash in

[02:41:47] on a licensed property.

[02:41:49] So.

[02:41:51] I don't know anyway,

[02:41:52] so I just just a perspective.

[02:41:53] No, I don't think the plug

[02:41:54] I'll plug this show.

[02:41:55] How's that?

[02:41:55] Well, what's a good

[02:41:57] Japanese anime adaptation

[02:41:59] that someone could go watch

[02:42:00] on crunchy roll say?

[02:42:03] Well, I mean, they all are

[02:42:06] here.

[02:42:07] They they the anime

[02:42:08] is actually hurting for money,

[02:42:10] so they have to do

[02:42:11] video game spin offs

[02:42:12] or base them on video games

[02:42:14] just so they have a built in audience

[02:42:15] and a way to sell more.

[02:42:17] And so they all kind of are.

[02:42:19] So I guess the Demon Slayer

[02:42:23] is a big one

[02:42:24] that people really liked.

[02:42:25] Sword Art Online had a good,

[02:42:27] really good adaptation.

[02:42:30] Mm hmm.

[02:42:31] I mean, I guess Final Fantasy

[02:42:33] is the one that's most well known.

[02:42:35] And those movies, right?

[02:42:36] Those standalone movies

[02:42:37] are really well done, right?

[02:42:39] Like.

[02:42:40] It's cool again.

[02:42:41] OK, anyway, so you should

[02:42:43] you should listen to this podcast

[02:42:44] a lot more.

[02:42:45] OK, I

[02:42:47] what and that and that references

[02:42:48] either Wilhelm or House Podcast.

[02:42:51] Yes, actually, I'll say Wilhelm

[02:42:53] and House Podcast.

[02:42:54] Yes, indeed.

[02:42:57] And I'll throw in another

[02:42:57] recommendation for you

[02:42:58] to subscribe to country roll.

[02:43:02] So you can check out

[02:43:03] all the anime and give them money.

[02:43:05] So, uh, Jason,

[02:43:08] what about you?

[02:43:08] What's going on on podcasting?

[02:43:10] These days, mostly personally,

[02:43:12] I'm just doing the cast of us.

[02:43:14] We just finished the series

[02:43:17] that Michael Darwin

[02:43:18] originally wrote in about,

[02:43:19] which was The Walking Dead,

[02:43:20] the ones who live, which star,

[02:43:22] which was about Rick and Michonne.

[02:43:24] If you're a Walking Dead fan

[02:43:25] and you fell off,

[02:43:26] but you like Rick,

[02:43:28] I would recommend coming back.

[02:43:30] It was the best.

[02:43:31] They've done several

[02:43:31] Walking Dead spin offs.

[02:43:33] And I thought this was the best one.

[02:43:35] Not everyone agreed,

[02:43:36] but most people were pretty into it.

[02:43:37] And that's on the cast of us.

[02:43:40] If you go to podcastica.com,

[02:43:42] you'll see all our shows on there.

[02:43:44] We're about ready.

[02:43:45] We've been doing a rewatch

[02:43:46] of The Walking Dead,

[02:43:47] which we're going to get back to.

[02:43:48] But in between,

[02:43:50] we're going to cover the movie,

[02:43:51] the Alex Garland movie Civil War

[02:43:53] that's out in theaters right now.

[02:43:54] So that's coming up next.

[02:43:57] Cool.

[02:43:57] Another post apocalyptic thing.

[02:43:59] Yeah, I've that's what

[02:44:01] I want to check out

[02:44:01] because I keep hearing

[02:44:02] it's not what you expect.

[02:44:05] No, but I hear that

[02:44:06] that like like a good thing.

[02:44:08] It's not what you expect.

[02:44:11] Yeah.

[02:44:11] So on the Wilhelm side of things,

[02:44:13] Wilhelm podcast.com

[02:44:15] is where you can go

[02:44:15] to find old episodes

[02:44:16] and listen and subscribe.

[02:44:18] Last week, I just released my panel

[02:44:20] with Christy Swanson

[02:44:21] from Contraptulus,

[02:44:22] New Jersey last year.

[02:44:23] I'm gearing up for con season again

[02:44:25] this year.

[02:44:25] I'm working six shows

[02:44:26] between now and the end of the year.

[02:44:28] Wow.

[02:44:29] Don't know who my panels are yet

[02:44:30] because you don't usually know

[02:44:32] until like a week

[02:44:32] or two before the show.

[02:44:33] But I'm sure the guest

[02:44:35] lists of these shows

[02:44:36] are already incredible.

[02:44:38] So I'm sure it's going to be

[02:44:39] some good shows.

[02:44:40] Plus, I still have panels

[02:44:41] from last year.

[02:44:42] I need to release

[02:44:44] in Chris Anderson from

[02:44:48] Princess Bride,

[02:44:49] Anson Mount from Star

[02:44:51] Trek, Strange New Worlds,

[02:44:52] Greg, Greg Nicotero

[02:44:54] from The Walking Dead,

[02:44:54] which is a great panel

[02:44:55] I hosted last year.

[02:44:57] And Molly Ringwald,

[02:44:59] Allie Sheedy,

[02:45:02] Andrew McCarthy

[02:45:03] and Anthony Michael Hall,

[02:45:04] members of the Breakfast Club

[02:45:05] from last year.

[02:45:07] Very cool.

[02:45:07] It was a great panel.

[02:45:08] So audio of all those panels

[02:45:10] are going to be coming soon.

[02:45:12] And then more top five episodes.

[02:45:14] We're going to do a top five

[02:45:16] Bill Murray movies,

[02:45:17] top five Star Trek characters.

[02:45:19] There's a ton of them in the works

[02:45:22] and more interviews,

[02:45:24] more celebrities coming back on.

[02:45:26] I just got to start

[02:45:28] booking them back up.

[02:45:28] Dante Basco is coming on.

[02:45:30] Mark Summers is coming on.

[02:45:33] There's a lot of stuff,

[02:45:34] a lot of stuff in the works for Wilhelm.

[02:45:35] So Wilhelm Podcast dot com.

[02:45:38] Or at Wilhelm Podcast on Instagram.

[02:45:42] But I think that's going to wrap it up

[02:45:44] for what was a pretty in depth

[02:45:47] discussion about the shows

[02:45:48] and about the show.

[02:45:49] I'm sure there's stuff we missed.

[02:45:52] Oh, yeah, because I could keep talking, but

[02:45:55] yeah, it's a whole season.

[02:45:57] Yeah.

[02:45:58] We probably would have covered

[02:45:59] a lot more had again,

[02:46:01] we did this episodically.

[02:46:03] Absolutely.

[02:46:04] But, you know,

[02:46:05] we worked with what Amazon gave us.

[02:46:07] And that was the full season.

[02:46:09] I hope you guys enjoyed it.

[02:46:11] If not, oh, well, that's it.

[02:46:14] Too late now.

[02:46:14] We're on our way out.

[02:46:16] Yeah.

[02:46:16] But if you want to,

[02:46:17] you know, hear us

[02:46:18] yak more about Fallout.

[02:46:20] I mean, like we've been talking about,

[02:46:22] we want to do rewatches

[02:46:23] and find all those little Easter eggs.

[02:46:25] So that's something to look forward to.

[02:46:29] Yeah.

[02:46:29] And you know what?

[02:46:30] I'll even go one step further

[02:46:31] and say if you notice things

[02:46:32] we didn't discuss

[02:46:34] or there's things that you

[02:46:35] kind of want to talk about

[02:46:36] that you might question

[02:46:37] that we didn't talk about.

[02:46:39] You know what?

[02:46:40] Feedback at Wilhelm podcast dot com

[02:46:42] send an email.

[02:46:43] And if there's enough of them,

[02:46:45] who knows, maybe we'll get back together

[02:46:47] and we'll kind of dive into them.

[02:46:48] We'll do a backup episode.

[02:46:50] Sure, sure.

[02:46:51] So, Doug, it was great to meet you

[02:46:54] to do this.

[02:46:55] For sure.

[02:46:56] Thank you for for joining for this.

[02:46:57] Jason, thank you as always.

[02:46:59] Yeah, if you are a house

[02:47:02] podcast listener,

[02:47:03] I recommend going over to Wilhelm

[02:47:05] and subscribing to Wilhelm.

[02:47:06] And vice versa.

[02:47:07] If you are a Wilhelm listener,

[02:47:08] please go over to House Podcast

[02:47:10] again and subscribe to House Podcast again.

[02:47:12] But on that note,

[02:47:13] thank you as always for listening,

[02:47:14] subscribing all that you guys do.

[02:47:17] But we'll see you on another episode

[02:47:18] of Wilhelm and House Podcast.

[02:47:21] Take care.

[02:47:22] Thanks.

[02:47:23] Bye.

[02:47:25] And the bombs go.

At Wilhelm, we proudly stand as allies to all communities regardless of race, color, gender identity, or sexual orientation. From the host to every guest we welcome, inclusivity and respect are core to who we are. Any form of discrimination, hate, or ignorance, whether on this website or across our social media platforms, will not be tolerated.